Memory House Rule, based on Studies
Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional memory, is a much more accessible advantage. Maybe Photographic Memory…
Read more →Because of the emphasis of route Memorization in Ancient education I think Eidetic Memory, or it should be renamed Exceptional memory, is a much more accessible advantage. Maybe Photographic Memory…
Read more →I’ve been making a lot of Wealth rules. Social Economic relationship to Game Theory is always getting the right kind of model of circumstances of a certain period. Here is…
Read more →Houserules I had to make to organize my game better and keep with the setting and immersion. No Double Pay In the GURPS FAQ there is a question about “Should…
Read more →So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I go back to the detail of GURPS when ever it…
Read more →I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie Abad‘s Tagsessions which play mostly such games. I love the Initiative and…
Read more →There is only one way to dispel the myth and its to actually count the pages (plus notes on average word count). Its annoying when people use anecdotal evidence and…
Read more →In GURPS B349, you find the Physical Tasks rules. Many of the rules deal with performance, but not the effects of performance over time which is where HT comes in.…
Read more →I don’t really enforce these rules and details, that would be too much of a buzz kill for a game. Still when I tinker, I am aware that the world…
Read more →Disclaimer. This is a rather simple flow chart. Can you imagine if I added the critical hit, miss, and defense critical success operators?! Ok this should be kinda enough for…
Read more →Learning stuff category helps for me. Like the confusing thing for me about Knockdown and Stunning checks. Knock down and Stunning HT check is called if you take HP/2 in…
Read more →The core system in GURPS is 3d6 roll below a score, which has modifiers. I sometimes wondered why not just apply to everything so that there is only one core…
Read more →Characters Thanks to: Zhaoze Zhexue +Steven Donaldson Yi Qin +Filip Vukanovic “Da” Yuan +Dan Mungham Anguo Aiguo +Daniel Tallor Summary The party begins in Hebi, a fortified village that serves as a way station…
Read more →My dwarves are a bit shorter, but wider in proportions compared to humans. So they even out a bit but clothing and armor that has a “dwarven” descriptor cannot be…
Read more →This is basically looking at the Long Distance Communication Options found in GURPS Magic. Avian Messengers Animal Spells create the most sustainable and long term logistics for communications. Animal Handling…
Read more →Female armor choices suck. after this video I had to rethink a lot of female armor even the ones found in women in reasonable armor. I’m more conscious of the sternum.…
Read more →If you just began with the GURPS Basic Set and you want to just build a game around just that before investing in other source books, here are useful notes…
Read more →Lets see what what best practices can we come up with just the options in the Basic Set. The idea is to master the basics and discover all the possible…
Read more →With an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so much gains and rarity as you move from Skill-12 to…
Read more →Galleys Galleys are long narrow oared boats, sometimes with sails. They were used from BCE to the 1500CE. They were measured in total number of oars, and rarely by their…
Read more →Thanks to +Il Pella , +Thunder Clonch , and +Wilton Heath for playing! We finished the battle where we left off. I kept rolling 15-16 in defense. After the game I checked the books and a…
Read more →So on Friday Night EST at around 7pm, I’m running a GURPS Demo. No story, just a bunch of Pregens and submitted characters sheets (give me time to create the…
Read more →GURPS is fine in a realistic game. All the realistic advantages are fairly priced, no need to apply any modification. I cannot say the same in a game with Supernatural…
Read more →Logistics have been separated in the cost of forces in GURPS mass combat. Since MC already simplified much of the tactical elements, Logistics because its own interesting and fun game.…
Read more →Because the character sheets will be available eventually. You can find the Demo Campaign here. Thanks to +James Austin for teaching me all these macros. Don’t forget the Roll20 notes on GURPS.…
Read more →In Episode 4.0 Tertius and Xeno were part of a “War Game” where they battled season vets and manage to win by an Off-called technicality. This was a way to…
Read more →GURPS Mass Combat needs practice and rehearsals for the GM to get it right and so that the players also get the feel of the system. Much like GURPS combat,…
Read more →Here is a list of stuff I tend to prepare for my games. If there is any question why I set up a game in 4 months in advance this…
Read more →These are my notes in correction of the mass combat I ran recently. I hope to update this when new data becomes available. This system shows my bias as a…
Read more →Inspired by +Peter V. Dell’Orto post GURPS Classic Vehicles 3e – Because I plan to work on some 3d galleys and simple naval combat rules for my Crusades game (which has returned…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
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