GMing

2013-09-19

The GM just blew up our Ship!

The Pathfinder Chronicles: So Last Nights Game of Traveller Hit Hard: I do not normally do this as I figure that I record the sessions…

2013-09-14

GURPS Modern Fantasy Session 06

+Matthew Williams and +jj123382 joins our band of “big damn heroes” in the latest session of GURPS Modern Fantasy. JJ plays Vash a streetwise thug working for Knuckles,…

2013-09-13

False Sensations

Tao of D&D’s talks about Hearing Checks. GURPS B358 has a similar table but only in ranges. Decibel reference would be useful. Since the Average…

2013-09-11

Schelling Point again

Learning a new system, WH40K, I see the same Talents = Feats (d20) = qualities (SoIF) = advantages (GURPS) while skills are similar to skills…

2013-09-06

Minorities in my stable of pregens

Exploring the modern world through games, I’m considering making my next batch of Pregens of something far less common and rather mundane considering Disenfranchised/Disadvantaged Minorities…

2013-08-28

Emotional Energy in a Game

Energy is usually what I can try to offer in a game, even if I suck at prep and puzzles. Sophistication is nice but I…

2013-06-29

Very Flexible Gaming Schedules

I used to mind it if players or the gm can’t make a game… but that’s because of all the traffic and the “heaven and…

2012-12-04

Persuasion vs Core Beliefs

The first requirement of persuasion or diplomacy is that everyone have the same goals or motives. That what is asks furthers a belief or takes…

2012-12-02

Power Creep and Universal systems

This can be addressed by the same approach. Approaching systems with a stronger game theory understanding allows one to understand the dynamics specialized systems do…

2012-11-03

Some Notes on Crisis Game

Crisis games are what I call games where things get really really bad but its not the end of the world. A coup d’état, a war,…

2010-05-28

GURPS: What Knowledge of Philosophies Do

This is an oversimplification or bottom line to what each Philosophy discipline does. Philosophy Skills Default: IQ-6. This is the organization of bodies of knowledge…

2010-05-27

Experience is WORK!

Its not the killing and Not the treasure that give people experience. Someone doesn’t just transform incrementally by every creature or person they kill in…

2010-05-25

How much magic would I tolerate?

When I do allow magic, only allow the subtle communications, empathy, and mind spells (GURPS). Basically spells that do not affect economics, politics, and technology…

2010-03-11

War Campaign musing

I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on is military readiness. Using GURPS…

2010-02-19

The Art of Critical Decision Making

The Art of Critical Decision Making is another gem from The Teaching Company that is really useful in gaming. I know gaming is fun, and…