Back to Basics: Pacing – Dice Agency and Framing the Narrative
As a GM or Player, what do you think of the activity of Framing the Narrative? Is Framing the Narrative part of Managing Tension and…
As a GM or Player, what do you think of the activity of Framing the Narrative? Is Framing the Narrative part of Managing Tension and…
Two wonderful videos below on Pacing but I’m here to talk about some ways to apply it immediately. Pacing Grid I have my players/PCs names…
Keeping things simple, my players will notice I will be using these mnemonics: Minor and Significant Challenges. Minor Problems/Challenges was covered in Non-Binary Consequences. Basically…
Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged this should muddy up the…
Why it takes me roughly 4 hours to run a game. Part of the Back to Basics because I’ve tried to make my style system…
Part 2 can be found here. This is Back to Basics. Initiative is a simple matter, it is for the Player (not the PC), to…
If you agree with these assertions, then I want to point you towards Agency and Skills. Particularly how people feel a greater sense of Agency…
This is related to my post on the thesis that GMing is very much like Active Listening. Related to my Back to Basics line of…
This is Part 2 of How to GM Abstract Combat. Here is part 1. Back to Basics. Economies of Attention is as simple as it…
Airsoft and RPGs always keep being a source of contemplation. RPGs and behavior economics give me the words to describe most of what is happening…
The most basic mnemonic of GMing is being a good listener. Effective and Scientific Communication Skills are easy to take for granted – but there is…
So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I go back to the detail…
Things in a game goes along faster when we deal with what is important. We do this in summaries and bullet points, and in other…
I talked about schelling point before and I learned to put to words something recently: Committed Phase. Basically its a chemistry term but recently I…
Any Game System or GM will benefit from this Free Public Domain Book! It will highlight Tasks any Adventure (aka Operations) the PCs will engage.…
Edited for Clarity: Here is a funny thing about most of the systems I’ve read, no one gives guidelines as to how many rolls matter.…
Some Family History – my father came from a Roast Pig and a grocery store business (Lechon is common in all spanish cultures, despite how ignorant most…
TL:DR – you still have to do important stuff yourself – you cannot delegate the most important jobs. This becomes more narrative and requires a…
First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from PNG to Gif at the…
Work is really what determines how much I can blog and the quality of my writing and material. It’s really a part time thing like…
I want side-effects that can make the story interesting. One such side-effect is changing the character a tiny bit in the form of Quirks in…
Since I’ve got so many projects at work and for personal, I will have to trim down my posts by 33%. So I’ll be posting…
Haven is supposed to be based an amalgamation of 3rd worlds. Such that the cost of living defaults 20% to purely housing (no utilities), but…
I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that game. I realized I should…
I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is…
I have an open invite to my GURPS Modern Fantasy Game. I tend an interested person every other week. So far out of the 4…
Speed for me is being able to focus on drama instead of just the rolls. I want the narration and the emotion substantive with the…
edited for clarity Situational Heuristics This is the ability to judge situation. I can speak mostly for myself and what I’ve observed, so here goes.…
I value trying to improve the experience constantly, but I don’t want to inconvenience my players, but I need their input. So what I need…
This Combat Filled Session went well. I think we got to cycle through about 20 seconds. Realistically thats not how long scenes take to happen.…