GMing

2015-03-04

Back to Basics: Non-Binary Consequences

Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged this should muddy up the…

2014-12-26

Committed Phase, Game Theory-ish

I talked about schelling point before and I learned to put to words something recently: Committed Phase. Basically its a chemistry term but recently I…

2014-07-14

Roll20 Optimized Combat Mapping

First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from PNG to Gif at the…

2014-01-06

Work and Writing for 2014

Work is really what determines how much I can blog and the quality of my writing and material. It’s really a part time thing like…

2013-12-16

Cost of Living in Haven 2

Haven is supposed to be based an amalgamation of 3rd worlds. Such that the cost of living defaults 20% to purely housing (no utilities), but…

2013-11-04

Long Running game

I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that game.  I realized I should…

2013-10-30

Supernatural Tansparency

I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is…

2013-10-06

Recent Roll20 Learnings

Speed for me is being able to focus on drama instead of just the rolls. I want the narration and the emotion substantive  with the…

2013-10-04

Incentive balance, but streamline rolls

edited for clarity Situational Heuristics This is the ability to judge situation. I can speak mostly for myself and what I’ve observed, so here goes.…