GMing

2010-02-09

Sun Tzu: Desperate Ground

The Art of war is pretty useful for any war campaign. The anecdotes attached to the document give the GM many ideas of how to…

2010-01-08

Numbers tell a Story

Having a better a appreciation with Demographics and Numbers have given much inspiration for drama and the human condition. I’ve been reading up Poverty playing…

2010-01-05

On Wealth and Horses

Medieval horse Types and Traits is an awesome contribution by Icelander. Especially since Horses would be more central realistic/gritty games. They are tools of combat,…

2010-01-03

Accounting Ratios and Characters.

In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters are not that different from…

2010-01-03

Accounting Ratios and Characters.

I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same in GURPS but it suffers…

2010-01-02

Mutated to a Meta-Gaming thread

The same thread I’m talking about now mutated into a Meta-Gaming thread. I didn’t see that coming. Wonder if I should have? What happened is,…

2010-01-01

What you need, what you want

gaming preferences. GURPS can have a TON of detail. Here is a thread that discusses the two opposing views: Detail or Bust. Looking closely at…

2009-10-21

[Anygame system] Defining Character

My wife was asking me about challenging questions to answer for job interviews. She got kinda bored with the IQ tests and the deconstructive thinking…

2009-10-18

XP and Consequences

the GM’s opinion about XP is inclusive of how the GM feels about consequences. I’ve read a lot of younger GMs who want a system…

2009-10-06

GURPS, Accounting, and Traveller

I’m learning Financial Accounting right now, and I’ve come to learn interesting concepts. Particularly how to compromise the GURPS concepts of wealth, debt, liabilities and…

2009-09-30

RPGs and Business School

In reading articles regarding attention and productivity, Time becomes one of those finite resources that we have to “cheat” in order to lead a more…

2009-09-21

Running A Game: Sept 12

This about how a game went last saturday and not the game itself (because that would take too much time to narrate).I ran a game…

2009-08-27

Traveller: Entrepreneurs

Mark Gellis, points out an interesting problem with Gurps Traveller: Interstellar Wars economic game system in this GURPS thread.what else is great about using this…

2009-07-26

GM tools Ideas to write about

GURPS magic tools. How to introduce magic in your game with the most control and predictability with GURPS magic system. GURPS 6 second rounds. How…

2009-06-25

Game Organization: Checklist

When I think of all these homebrew rules I put in this blog, I better have a check list to make sure that in a…

2009-06-14

I realized I have a lot of GM notes!

Some Background. I ran a successful Post Apoc Game (to my players)- my personal name for the game is Situational Awareness and Response Exercise. My…

2009-06-12

A Merchant’s Vested Intrested

Credibility. In game theory and business, I learned that one should really have a stake in the transaction, in order to be credible. Looking at…

2009-06-05

Sorry for the Late Update

I will be taking a bit of break cause I’m sick and Post an answer to this forum questions. Particulary a generic Medieval Setting. I’ve…

2009-04-13

The Courtier: The Power Brokers

What is a courtier? This is a character role that has been mostly ambiguous and confusing to many gamer, including myself at first. A courtier…

2009-04-10

GURPS 4e gunfights

Gun Fights. Here are some basic rules that can help in simulating Gun Fights only GURPS can deliver and no other system can hope to…