Open RPG system Update
Going into a little more Detail. Entity Creation this is pretty much a set of rules for creating Economic Entities that can be used to model Governments, Holdings, Cities, Villages,…
Read more →Going into a little more Detail. Entity Creation this is pretty much a set of rules for creating Economic Entities that can be used to model Governments, Holdings, Cities, Villages,…
Read more →A well rounded character has methods that prevent getting killed, because in RL not all battles are to be fought with weapons – you have diplomacy, logistics, and deception at…
Read more →I was remembering american pie and various other comedies where characters would flaunt their ability to observe undetected, their target gender. I was posing the question here and later here for more…
Read more →Fatigue is not something for every game table. But to simulations its practically ubiquitous in all strategic decision making. Fatigue affects both mind and body, despite what people may believe (that’s the odd thing about…
Read more →I realized that I have a good number of game systems and settings under my belt. It helps that we three brothers were very prolific in gaming and love to…
Read more →In theory one can make combat roles for every position on a ship, the same way you have it in a tactical miniatures game: Gunners – Point Defense ( Blocker/Intercept) and Striker…
Read more →A lot of Communities have sprung up. I joined most of them, particularly those that are System Agnostic. I guess the key is who can drum up more discussion and…
Read more →Why is it the negative stereotype that makes nerds idiots, despite their brains? I mean real intelligence is adaptability, in the hobby that emphasizes in Preparation, Improvisation and Adaptation I nerds…
Read more →Some advantages have a cost to maintain. Contacts and networks are something I am terrible at maintaining, my best bet of being better at it is if it ties in…
Read more →It is an opportunity to reflect and dig deep. It is in a friendly environment where nothing of yours is truly at stake, and you are asked to dig deep…
Read more →Knowing “Objections“, Logical Fallacies, and Cognitive Biases are usefull life skills… but it should not get in the way of a game. Another point is that, it shouldn’t get in…
Read more →The first requirement of persuasion or diplomacy is that everyone have the same goals or motives. That what is asks furthers a belief or takes nothing away from the character…
Read more →This can be addressed by the same approach. Approaching systems with a stronger game theory understanding allows one to understand the dynamics specialized systems do to enhance and developed a…
Read more →Here are some rules notes: Technical Rules regarding Penalties and Modifiers. Since ORPGS is a Target Number based system, there is a more specific definition of how penalties and modifiers…
Read more →Getting organized, i realized that it takes me about 4 hours to accomplish a satisfactory piece. Especially when it contributes something that may be new, or formalizes something that was…
Read more →Finished Happy Jacks RPG Podcast se01ep01, I was honestly pessimistic, but it was a GURPS GM so I had to try. And I was not disappointed, i could relate and…
Read more →GURPS looks at relationships of point cost to Adventuring Utility, and not Real World Utility. If you are familiar with gurps and like observing humans overcomming challenges, then you will…
Read more →I’m currently working with some artists right now for the Map. Now, wondering what would be a fast way of introducing a setting and setting concepts? I was considering using…
Read more →Thanks to Laszlo Montgomery I found it easier to follow chinese history. As a filipino, i pretty much fall in between western and eastern culture… especially since our culture is weak…
Read more →I’ve divorced speculative trade and shipping. It kinda defeates the Terran Free Traders wording but it makes sounder business sense. Speculative Trade is time consuming, requires a whole different set…
Read more →I’m aching to game again, but I’ve been a bit system picky. Right now I’ve accumulated a lot of notes on random character generation. Currently I’m wondering what part of…
Read more →How do you calibrate a Kitchen Sink setting? I would begin with a survey of players, and how challenging they want it. Basically the players interested in the game should…
Read more →Are skills Objectively or Relatively Assessed. The real world works on a mix of both relative and objective standards. We notice relative Standards in passing rates, grading curves, and supply…
Read more →Converting all options and aspects of a Character aspects into cards? Its been done way before, but I’m thinking of breaking down the game system I’m designing into printable cards…
Read more →Assumptions on Shields. If two fighters are equal, and they have 50% chance of hitting each other in a given amount of time. This is assuming this is due to…
Read more →In this thread, Dan Howard dispels the gaming Myth about the flexibility of armor (apart from mail). In gaming “Light armors”like leather and Cloth is imagined as the thickness and…
Read more →I was researching on shields, and find it quite unusual that something people actively use to cover up more than half their body target area only grants 5% improvement in…
Read more →The Chimps’ emotional response to death caught on film is something that gets me wondering about Non-human races that are not as smart as we are. What I find exciting…
Read more →Part 1: Character Creation, 8,355 words Part 2: How to Play and Adventuring, 8,055 words Chapters and Topics (no order) 1. Character creation walk through – Floating boxes of examples.…
Read more →Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it with outcome bias but apply some good old’fashion role-playing by…
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