Game design

2013-03-03

Open RPG system Update

Going into a little more Detail. Entity Creation this is pretty much a set of rules for creating Economic Entities that can be used to…

2013-02-27

Skill Design – opportunity cost

I was remembering american pie and various other comedies where characters would flaunt their ability to observe undetected, their target gender. I was posing the…

2013-02-18

Fatigue and Economy of Effort;

Fatigue is not something for every game table. But to simulations its practically ubiquitous in all strategic decision making. Fatigue affects both mind and body, despite what people may believe…

2012-12-11

So Many Communities what to do

A lot of Communities have sprung up. I joined most of them, particularly those that are System Agnostic. I guess the key is who can…

2012-12-08

Nerds are Rogues Too!

Why is it the negative stereotype that makes nerds idiots, despite their brains? I mean real intelligence is adaptability, in the hobby that emphasizes in…

2012-12-05

Social Advantages requirements

Some advantages have a cost to maintain. Contacts and networks are something I am terrible at maintaining, my best bet of being better at it…

2012-12-04

Role playing moral dilemmas

It is an opportunity to reflect and dig deep. It is in a friendly environment where nothing of yours is truly at stake, and you…

2012-12-04

Role-playing Debate and Argument

Knowing “Objections“, Logical Fallacies, and Cognitive Biases are usefull life skills… but it should not get in the way of a game. Another point is…

2012-12-04

Persuasion vs Core Beliefs

The first requirement of persuasion or diplomacy is that everyone have the same goals or motives. That what is asks furthers a belief or takes…

2012-12-02

Power Creep and Universal systems

This can be addressed by the same approach. Approaching systems with a stronger game theory understanding allows one to understand the dynamics specialized systems do…

2012-11-13

Good Content vs Light Content

Getting organized, i realized that it takes me about 4 hours to accomplish a satisfactory piece. Especially when it contributes something that may be new,…

2012-10-17

Digesting a lot of Chinese History

Thanks to Laszlo Montgomery I found it easier to follow chinese history. As a filipino, i pretty much fall in between western and eastern culture… especially…

2010-06-13

Kitchen sink setting

How do you calibrate a Kitchen Sink setting? I would begin with a survey of players, and how challenging they want it. Basically the players…

2010-05-10

Experiment in Play tools

Converting all options and aspects of a Character aspects into cards? Its been done way before, but I’m thinking of breaking down the game system…

2010-05-08

Imagination Exercise: “Light” Armors

In this thread, Dan Howard dispels the gaming Myth about the flexibility of armor (apart from mail). In gaming “Light armors”like leather and Cloth is…

2010-05-04

Internal Consistency Fun Rant

I was researching on shields, and find it quite unusual that something people actively use to cover up more than half their body target area…

2010-04-22

Progress Report: April 24 2010

Part 1: Character Creation, 8,355 words Part 2: How to Play and Adventuring, 8,055 words Chapters and Topics (no order) 1. Character creation walk through…

2010-04-19

Leverage – Make a Will Save

Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it with outcome bias but apply…