Game design

2010-04-16

World Building in 3d

World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign settings, characters and heroes is…

2010-04-15

Dull Stuff: Game Design Research

How stats are rolled – 20% deviation is something I see pretty often in performance testing and mass in both human and animals. Rolling 3d6…

2010-04-10

GIMP ON! Some Art tips

Art tips for your Game Book. I spent a good hour and a half learning all the Gimp Hot keys. I bought a notebook to…

2010-04-08

Ancient Clothing and Appearances Musing

Ancient clothing has some tough problems and some easy ones. Tough are the surface area calculations. There is not enough data in modern clothes comparisons…

2010-04-07

Ancestry of Game Design

First there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into the Philosophy of Geometry, when…