World Building in 3d
World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign settings, characters and heroes is the default way to build…
Read more →World building is not just exclusively in writing, but it also extends to art and digital art. Writing up campaign settings, characters and heroes is the default way to build…
Read more →How stats are rolled – 20% deviation is something I see pretty often in performance testing and mass in both human and animals. Rolling 3d6 as stats doesn’t respect the…
Read more →Here is the example of what I was able to do in about 3 hours (Sorry I was taking my time and enjoying my weekend). It would go a lot…
Read more →Art tips for your Game Book. I spent a good hour and a half learning all the Gimp Hot keys. I bought a notebook to write down all my notes…
Read more →Ancient clothing has some tough problems and some easy ones. Tough are the surface area calculations. There is not enough data in modern clothes comparisons online to gain a better…
Read more →First there was Natural Philosophy, the knowledge of how the world worked before math became involved. Next it grew into the Philosophy of Geometry, when the math allowed the Philosophers…
Read more →I was stuck at how does an empire of millions stretching thousands of miles get its funding. One of the most interesting pieces of data I stumbled across is in…
Read more →I always try to express what I have just learned in my own words or game systems. Its a learning trick that allows me to build up an intuitive understanding…
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