Game design

2013-12-16

Cost of Living in Haven 2

Haven is supposed to be based an amalgamation of 3rd worlds. Such that the cost of living defaults 20% to purely housing (no utilities), but…

2013-10-30

Supernatural Tansparency

I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is…

2013-10-18

Sunk Cost Effect and Benchmarks

Observing my players, myself, everyone I play with is one of my favorite parts of RPGaming. I admire those players who really RP their decision…

2013-09-27

Burn! Wait, I’m burned too!

This basically reminded me that I form an opinion completely on egocentric reasoning. I understand its only natural, since we know ourselves better than we…

2013-09-27

Using PC Gaming lessons in RPG Gaming

Learning from Gabe Newell’s presentation about PC gaming and looking at how it applies to RPGs and the rest of the technology Industry. I sound…

2013-08-23

Paper expenses, and RPGs with Trade

TL:DR What’s this relation in Gaming, particularly Trade Games like Traveller or any Game where there is trade and negotiations value is pretty arbitrary with…

2013-08-03

IMTU to IMSU (In My Sci-Fi Universe)

It was recently I was introduced to the existence of “In My Traveller Universe” Setting Codes. Then there is the really cool GM badges. I…

2013-07-19

My 10 year old RPG thesis

+Alexander Osias in Armchair Gamer happens to have on of the few surviving copies of RPG thesis. Looking back it was a very good experience, unfortunately…

2013-07-10

What will you pay for?

I pay for most of my game material not because I need it, but because of the effort, creativity, care, and craftsmanship these guys put…

2013-06-29

Very Flexible Gaming Schedules

I used to mind it if players or the gm can’t make a game… but that’s because of all the traffic and the “heaven and…

2013-06-26

Burden of problem solving

One of the things that take time is asking permission. It was in Happy Jacks where I heard of a GM that required players to…

2013-06-11

Details and Problem Solving

I’m not good with details, I’m just average. the only reason I’m considered “good” is because details are something people don’t like to deal with…

2013-04-18

Traveller – Merchant Team

The Broker or Merchant Team is a different approach from the Traveller setting as the ship is optional. Instead of buying and selling goods, they…

2013-04-10

Threshold vs Attrition Systems

Hit Points vs Hit Threshold; Fatigue Points vs Fatigue Threshold There is a BIG system difference between the two, but they are easily overlooked. I…

2013-04-08

Framing makes you Win!

Framing Framing is so freaking powerful as a life skill but as a Game skill. Framing as a powerful Coping mechanism. It allows you to…

2013-03-29

First Time to Play House of the Blooded

First time to Play House of the Blooded. Thanks to our GM +Tobie Abad and thanks to the players +Rocky Sunico, +mahar mangahas, +Rachel Jerilyn Teng, +Erich Lichnock for playing. Sorry we…

2013-03-25

Libreoffice Chapters

Libreoffice Chapters are by Heading 1 (not Heading). So if I want a table of contents or index that is limited to a chapter I…

2013-03-22

Castle Falkenstien after so many years

 Thanks Erich Lichnock, Arj Berenguer, Carl Michael E. Moullard, Rachel, Tobie Abad, and Rocky Sunico for playing; thank you to our GM Tobie for running Castle Falkenstein. Castle Falkenstein was one…

2013-03-15

Dramatic vs Challenging Occasion to Roll

Working on my ORP I’ve made some breakthroughs in definitions, particularly defining Dramatic vs Challenging occassion to roll. Risk and Consequences   Both dramatic and…

2013-03-13

Character Point Inflation

I was going over GURPS martial Arts and comparing martial arts to a mental and complex pursuit. After pulling back and trying to look at…