Hard Mode 60-80 Part 2
Hard Mode 60-80 rule was meant to stress direct agency in a situation. It highlights that some situations we cannot control if we have no…
Hard Mode 60-80 rule was meant to stress direct agency in a situation. It highlights that some situations we cannot control if we have no…
The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call hard mode 60-80. Basically Hard…
A lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit of these skills also means…
Creating a Life Event Table for Any Game System (of course it can be used in GURPS but it will be usable in D&D and…
Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my life experiences in this way…
My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform multiple roles within a specialty…
These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the gamer thinks of organizations he…
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise details instead we work with…
The thesis of this post is that Leadership is made up of a combination of Roles that fall under what is conventionally conceived as “leadership”.…
As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of the business, when most of…
I’ve come to a better understanding of Pacing, Acts, Scenes and Player Scene after analysing my problem solving techniques, Odyssey – the Complete Guide to…
I’m gonna need to print the RPG Design patterns CC book by Whitson John Kirk III PDF out and I’m working on the Txt File…
Open Warfare System is an open rp game system designed to run warfare games that would fairly capture logistics and strength of armies from the…
Inspired by my affection for CCG, need for more portable gaming in Gaming and Dining in the Philippines, Getting things Done, and my need to…
Base Rates are RARE and can be useful to overcome Planning Fallacy and Overconfidence Bias. So why not use the Communities as a way to…
The Game Mastering Technique gdoc list is an Open List of Techniques drawing mostly from Storytelling, Rationality, and Productivity studies and strategies. Edit. This link should…
“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of people getting very rich.” – Daniel…
Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I want to design the game…
Let me try to break this 5,000 word article to something easier. Note that I’m summarizing and simplifying its still worth checking out. As Game…
Don’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I try to fix that? …
The relationship to Games is the GMing Skill in Framing Affect: The ability to Frame in: Opportunity Seeking vs Loss Aversion. One of my curiosities…
I’m currently fascinated by the Statement Sized (half letter) and A5 booklet format. One reason is because it is easy to carry even if it…
The Minor Problem Technique is basically the GM thinking up of problems that the player overcomes without having to roll, but with having to make…
When ever I look at system mechanics I kinda get into the mindset of the designers. I tend to look for how carefully they have…
As you may know I draw from Airsoft a lot of inspiration for games. One great inspiration is the Equipment Trade-offs. Basically, look at Load…
Extra Credit has one of the best well written and presented Game Design material. One of my favourite is Tutorials 101. Now in TTRPGs, the…
I am currently working on several long posts that would take up about 5-10 hours to fully edit and make. My sickness and exercise regiments…
I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means the having roughly a success…
The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that occur with the 80:20 ratio.…
I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom to look for other paths,…