Any Game System

2015-03-18

[Reflections] Ads for Skilled Players

Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences in Interests separate us. I…

2015-03-18

Proto-Stress Rules

Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions represents how much levels of…

2015-03-04

Back to Basics: Non-Binary Consequences

Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged this should muddy up the…

2014-09-10

More Player Agency. Incentive Points.

I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie Abad‘s Tagsessions which play mostly such games.…

2014-07-23

Wounding Rules

I don’t think I need to site any argument against HP systems, and the cognitive (and assumption) disconnect about it. Its really a poor model,…

2014-07-14

Roll20 Optimized Combat Mapping

First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from PNG to Gif at the…

2014-06-12

Reflection of my Gaming Tastes

The way I GM reflects a lot about how I solve or face problems. Which can be good and bad. Having it published the games…

2013-11-04

Long Running game

I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that game.  I realized I should…

2013-10-30

Supernatural Tansparency

I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is…

2013-10-21

Debt in a Game example

I borrow money to buy a Desktop, a Car, a home. Interestingly, I took on a Debt disadvantage forcing to have less disposable income but…

2013-05-03

Epic Administration

What is Epic Administration? I was going through some common tropes and discovered a new perspective when I was analysing how Politicians and how one can kill…