Back to basics : exploring the fears to enhance immersion
Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who use violence and coercion for men to fight a battle…
Read more →Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who use violence and coercion for men to fight a battle…
Read more →System Summary A combat system that has 3 scales: Individuals, groups, and whole organizations and works follows 3 particular elements that is universal. This rule of 3 helps in limit…
Read more →Realizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not just a Game, but a Conversation where we deep dive…
Read more →Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences in Interests separate us. I hated the vicious cycle of…
Read more →Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions represents how much levels of mastery in skills are there…
Read more →Two wonderful videos below on Pacing but I’m here to talk about some ways to apply it immediately. Pacing Grid I have my players/PCs names in the left most column…
Read more →Keeping things simple, my players will notice I will be using these mnemonics: Minor and Significant Challenges. Minor Problems/Challenges was covered in Non-Binary Consequences. Basically it is resolved quickly. What…
Read more →Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged this should muddy up the the matter nice and messy. Continued…
Read more →Why it takes me roughly 4 hours to run a game. Part of the Back to Basics because I’ve tried to make my style system agnostic and dependent on Active…
Read more →Part 2 can be found here. This is Back to Basics. Initiative is a simple matter, it is for the Player (not the PC), to act or re-act. The matter…
Read more →This is related to my post on the thesis that GMing is very much like Active Listening. Related to my Back to Basics line of articles. I’ve been following Extra…
Read more →Playing a game like Airsoft requires me to have some mnemonic tools to help improve and to compensate for the the severe lack of combat instinct. Which is not bad,…
Read more →Airsoft and RPGs always keep being a source of contemplation. RPGs and behavior economics give me the words to describe most of what is happening in the game (while philosophy…
Read more →I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie Abad‘s Tagsessions which play mostly such games. I love the Initiative and…
Read more →Any Game System or GM will benefit from this Free Public Domain Book! It will highlight Tasks any Adventure (aka Operations) the PCs will engage. Note that this book has…
Read more →I don’t think I need to site any argument against HP systems, and the cognitive (and assumption) disconnect about it. Its really a poor model, when compared to other models…
Read more →First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from PNG to Gif at the same px the Gif is…
Read more →The way I GM reflects a lot about how I solve or face problems. Which can be good and bad. Having it published the games (the video is accessible) it…
Read more →Instead of the just the stats, why not just create a Archetype based on his or her SOP or Modus Operandi. Instead of stats, a series of MOs of various…
Read more →I think you can click to enlarge. This Layout is from my “ranging” in the most crowded areas in Divisoria. A little background: divisoria is where you get the best…
Read more →This was before GURPS Mass Combat 4E and City Stats. One day I hope to write up a meticulously prepare campaign for this that can be used in a variety…
Read more →I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that game. I realized I should tell my players that I…
Read more →I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes it a BIT easier is Supernatural Transparency. I’m taking a…
Read more →I borrow money to buy a Desktop, a Car, a home. Interestingly, I took on a Debt disadvantage forcing to have less disposable income but in return I have an…
Read more →Role-Playing is Decision Making Sciences for me. Stuff from Intelligence of Emotions, Cognition, Behavioral Economics, and Economics and Demographics (backgrounds and trends of human personality archetypes: ex. coming from severe…
Read more →What is Epic Administration? I was going through some common tropes and discovered a new perspective when I was analysing how Politicians and how one can kill or milk a project despite…
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