Learning Children of a Dead Earth Orbital Mechanics and Phasing.
Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. Unlike Kerbal, I KNOW I can skip to the Orbital mechanics and…
Read more →Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. Unlike Kerbal, I KNOW I can skip to the Orbital mechanics and…
Read more →I dont know how to describe when I describe skills in this way: Example: 1) select a people or cultural group (example given), the character will know the customs and…
Read more →In a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll. If I’m the GM, doesn’t that make players fail more…
Read more →I got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break the problem down by approaching it Iteratively. This follows the…
Read more →In COADE or some of these space combat mechanics (Non-Dog-Fight Mechanics) can be simplified as ONE shelling point. The GM works back from that shelling point. There are limited kinds…
Read more →I realize that not everyone enjoys the Books keeping, but the problem with not doing the books is CONSISTENCY that bites us in the ass. Novels and Stories are more…
Read more →This Exercises the Sense of Technical DEBT of the GM and the Players. If you want to exercise your Total Cost of Ownership Calculations which includes Factoring Technical Debt ( as well as…
Read more →last 2019 Xmas I bought a The Fantasy Trip Legacy Edition, Dungeon Fantasy Boxed Starter Set, Essentials Kit and the D&D5E starter set. So it was pretty obvious I was…
Read more →Basically, this is my idea of how abstract combat can work. This focuses a lot on storytelling and working towards a “minimum viable product” or the negotiation we typically have…
Read more →I compensate a lot using SRS and my obsessiveness of writing my flawed understanding. Going through a thought again and again. Be it a regret, guilt, or a puzzle, the…
Read more →What is the Social Equivalent of Flanking? Options in Combat engage us by giving us Power over the situation. I believe that the thrill of Combat is in the Thrill…
Read more →The 20 rules of formulating knowledge violates its own rules. I’m spoiling for anyone who hasn’t read this and removing the chance to have this awesome discovery. When you realize…
Read more →There is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this point everyone is making worlds and making tools to allow…
Read more →I updated the Gaming List document to be more actionable. Basically i now added a methodology section as to state how it go about it. My methodology improvement is inspired by…
Read more →I’ve been ask to review an RPG and I realized that this Criteria I have is worth publishing for feedback. All review is subject to the Bias of the Individual…
Read more →Its easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and Session Running seems to have a greater weight per Scene…
Read more →from the Gaming Skills Open Doc* So I just finished Unframed by Engine Publishing. Among my other studies (found in the Gaming Skills doc) is that one unifying hypothesis is…
Read more →*That TRPGs moving to a shorter feedbackloop with the community through using best practices in Operations Sciences would create more powerful tools and newer better value services and material in…
Read more →So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update than blog posts because blog posts have an expectation to…
Read more →So I’ve updated my GMing Techniques Document and differentiated it from my TRPG playing skill document. Basically the GMTD is the skill (or the Tricks) unraveled and explained. While the TRPG…
Read more →Skill or Mental Models as Brain apps The thing about Load Bearing Gear, Logistics, and any Mental Model is that its kinda a skill when it comes to TRPGs. By skill…
Read more →This is speculation on what kind of gaming material I’d like to make If I had the time. I’ve improved some of my definitions – particularly what kind of gaming…
Read more →Merry Christmas and Happy Holidays! So I’ve been listening to Tyrant Series, I just finished funeral games and I’m now in King of the Bosphoros. I started reading all the…
Read more →I almost take for-granted how complicated the basic mechanics can be: Determine relevant Scores or Stats for the roll. This has a lot of implied knowledge. They can be intuitive…
Read more →It was only recently I realized World building as a Skill. As a skill it has many components with the goal making an immersive setting. Immersive settings have many traits…
Read more →Finding out how we game as objectively and precisely as possible would mean a lot of self reflection, note-taking, and feedback from your players or Gms. This is my notes…
Read more →Conditional Success is basically replacing failure with an Extreme cost for Success. The Margin of Failure determined how much it would have cost to succeed and if the Player or…
Read more →I read Atul Gawande’s Checklist Manifesto and it dawned on me how Dungeon World really helped with the Character Options List called Basic Moves. I didnt realize how important it was…
Read more →With Pokemon GO all the rage its become clear that Augmented Reality Games will be the trend to look forward to. For Us TRPGers that means the possibility of more…
Read more →what one carries with them is a bit of a fascination. I’m pretty cluttered and want to declutter but there are things that I carry with me which have a…
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