Any Game System

2020-06-19

Writing Skills Down more Thoughtfully

I dont know how to describe when I describe skills in this way:  Example: 1) select a people or cultural group (example given), the character…

2017-04-29

World Building as we Play

There is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this point everyone is making worlds…

2017-03-21

TRPG Books as Process Documents

*That TRPGs moving to a shorter feedbackloop with the community through using best practices in Operations Sciences would create more powerful tools and newer better…

2017-02-14

Updated GMing Techniques; Games Literacy

So I’ve updated my GMing Techniques Document and differentiated it from my TRPG playing skill document. Basically the GMTD is the skill (or the Tricks) unraveled…

2017-02-07

Skills as Barriers to Games

Skill or Mental Models as Brain apps The thing about Load Bearing Gear, Logistics, and any Mental Model is that its kinda a skill when it…

2016-12-27

Warfare Notes

Merry Christmas and Happy Holidays! So I’ve been listening to Tyrant Series, I just finished funeral games and I’m now in King of the Bosphoros.…

2016-12-13

Core Mechanics can get complicated.

I almost take for-granted how complicated the basic mechanics can be: Determine relevant Scores or Stats for the roll. This has a lot of implied…

2016-11-29

World Building is a Skill

It was only recently I realized World building as a Skill. As a skill it has many components with the goal making an immersive setting.…

2016-11-08

How we game

Finding out how we game as objectively and precisely as possible would mean a lot of self reflection, note-taking, and feedback from your players or…

2016-11-01

Conditional Success, Significant Actions

Conditional Success is basically replacing failure with an Extreme cost for Success. The Margin of Failure determined how much it would have cost to succeed…