Month: March 2016

2016-03-29 BLOG GAMING

Design vs Art

Design has purpose and should be understandable. Art is Expression and needs to affect the target audience. They are two mindsets that we juggle when we do anything – from…

Read more →
2016-03-24 BLOG GAMING

GURPS Languages

Collaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted now, but it is a superpower by the amount of…

Read more →
2016-03-09 BLOG GAMING

GURPS updated Effort level March 2016

Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties. B426 Fatigue affects the Mental Faculties of the character.  1/3 remaining…

Read more →