GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had the time to listen to it. Its 93k words so…
Read more →So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had the time to listen to it. Its 93k words so…
Read more →Design has purpose and should be understandable. Art is Expression and needs to affect the target audience. They are two mindsets that we juggle when we do anything – from…
Read more →Collaborative Gamer’s GURPS Language and Some thoughts Language should be treated like a Real World Superpower. We take it forgranted now, but it is a superpower by the amount of…
Read more →Base Rates are RARE and can be useful to overcome Planning Fallacy and Overconfidence Bias. So why not use the Communities as a way to contribute base rates via crowd…
Read more →So Cycle 37 (Jan 9 to March 19) in the Confucius Institute of Ateneo in Ateneo Business School ended where I retook Chinese Basic 2 and Chinese Basic 3 with the…
Read more →The Game Mastering Technique gdoc list is an Open List of Techniques drawing mostly from Storytelling, Rationality, and Productivity studies and strategies. Edit. This link should be automatically viewable. The Success…
Read more →Here are some mental models and notes of my progress. I know if I keep needling in useless details my progress will be stalled. 11C is the default. (if you follow the…
Read more →“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of people getting very rich.” – Daniel Khaneman this got me to…
Read more →The GURPS Effort Levels model or simply the Heart Rate Zones (I use fitibit Charge HR and a Basis 1B to know mine). Is a great use for working out and for…
Read more →I wonder how many hours will it take me to dig up my old notes for this campaign? I love how Crusader Kings, Extra History, Crash Courses History, and many…
Read more →Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties. B426 Fatigue affects the Mental Faculties of the character. 1/3 remaining…
Read more →Its going to take a lot of work to reference and fill this up. I want the Traits to be something that would be easy to Write on an Index…
Read more →There has been a growth of Games and Dining places in the Philippines. Currently the are focused on Board Games, and it makes sense. Boardgames and Dining 5-8 usd per…
Read more →Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I want to design the game to allow GMs and Player…
Read more →Let me try to break this 5,000 word article to something easier. Note that I’m summarizing and simplifying its still worth checking out. As Game in the Brain – I…
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