Back to Basics: My Game Itinerary
Why it takes me roughly 4 hours to run a game. Part of the Back to Basics because I’ve tried to make my style system agnostic and dependent on Active…
Read more →Why it takes me roughly 4 hours to run a game. Part of the Back to Basics because I’ve tried to make my style system agnostic and dependent on Active…
Read more →Part 2 can be found here. This is Back to Basics. Initiative is a simple matter, it is for the Player (not the PC), to act or re-act. The matter…
Read more →Sadly its really hard to research Komnenian Armies. This is because of the haphazard situation and the constant conflicts unlike Justinian/Belisarius and Maurice’s time as well as titles being a…
Read more →If you agree with these assertions, then I want to point you towards Agency and Skills. Particularly how people feel a greater sense of Agency when they acquire skills, and…
Read more →This is related to my post on the thesis that GMing is very much like Active Listening. Related to my Back to Basics line of articles. I’ve been following Extra…
Read more →Thanks +Wilton Heath, +Dan Mungham, +Thunder Clonch , and +Il Pella for playing. The team was planning an attack, the problems and challenges were plenty the closest target was Nicomedia (Izmit), assailable by sea and land…
Read more →This is Part 2 of How to GM Abstract Combat. Here is part 1. Back to Basics. Economies of Attention is as simple as it sounds. People can only give…
Read more →Playing a game like Airsoft requires me to have some mnemonic tools to help improve and to compensate for the the severe lack of combat instinct. Which is not bad,…
Read more →