Running a DnD Game.
Low Magic World. Dark Ages, Falling Civilization and fighting back impossible odds.
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Core Rules Mostly
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Outside Core Elements up to 2006 3.5ED upon approval. Ideally none.
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Armor Gives DR / — equal to Armor Bonus.
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Yes. It takes 2-handed weapons and Power Attack to penetrate armor consistently.
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As for Natural Armor, DR is equal to Half Rounded down.
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Taking the AC from T20, Str mod for Parry AC bonus
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Shields give an AC
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Characters cannot have any spellcasting/psionic class (or combination of classes) greater than half their total HD.
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Representing the loss of Institutions of Magical Learning and to reinforce how hard Magic is supposed to be.
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Slow Advancement. 1/2 XP
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All Non-Humanoid Creatures are CR x1.1 to 1.2, those with Su/Sp/Ex abilities are CR x1.33.
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Sense of Scale
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Lvl 1-3 Green to Regular
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Lvl 4-6 Seasoned
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Lvl 7-9 Veterans to Elite
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Lvl 10+ Leaders, Movers and Shakers.
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Extra Effort Rules
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Magic Items. X2 GP
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All monetary values are in Silver (convert all gp values to 10 sp)
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1gp = 20 sp = 80 cp
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1 lb of silver = 240 sp
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1sp = 4 cp
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Character Creation
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32 points (expect NPCs to follow 25 point elite build).
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HP = 1/2 Hit Die plus 1
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Magic Items are x2 cost except for items the character can make, Maximum Creator CL is 9. (no rings or staves)
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Starting Silver is 27,000sp (11lbs of silver or 1,350gp)
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* surprisingly ring of sustenance have a CL 12 req. despite saying it has a CL5 since it requires forge ring which needs CL12.
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