Random Village Generation v0.1
A quick random village generator. It is intended to be used with Medieval Demographics Made easy. Useful accompaniments and reading: Lisa J. Steele’s Fief, Grain to Gold, Pyramid’s Building Low-Tech Landscapes I and II.
Roll 3d |
Population |
Product |
Power Center |
Problems |
Disposition |
Wealth |
3-6 |
3d x 5 |
Mine/Forestry |
Freeman |
Civil Disupte |
dangerous |
Destitute |
7-9 |
3d x 10 |
Low Grains |
Clergy |
Logistical |
troublesome |
Poor |
10-12 |
3d x 30 |
High Grains |
Bureaucrat |
Abuse |
Indifferent |
Struggling |
13-15 |
3d x 50 |
Pasture |
Aristocrat |
Failed Venture |
friendly |
Sustainable |
16-18 |
3d x 100* |
Luxury Produce |
Military |
Banditry |
helpful |
Prospering |
Population
16-18 is practically a small town or a market village.
Roll 1d
1-2 seasonal market
3-4 small market
5 a small guild of artisans
6 sizable market
Product.
Roll twice for Primary and Secondary.
Mine/Forestry.
Roll 1d
1-5 Forestry
6 Mine or Quarry
Forestry
Roll 1d
1-3 Lumber
4-5 Game
6 Special Product
Mine
Roll 1d
1-2 Quarry
3-4 Iron
5 Copper, Tin
6 Precious Gems or Metals
Low Grains
Roll 1d
1-4 Feed Grain
5-6 Hedge
High Grains
typically Wheat, Rice can only be grown in the Jordan valley.
Pasture
Roll 1d
1-3 Sheep
4-5 Cow
6 Horse
Luxury Produce
Roll 1d
1-3 Olive Grove
4-5 Fruit Orchard
6 Vineyard
Power Center
Freeman – the rare independent self made man or woman, who seems to hold the people together through force of will.
Clergy – the religious authority, typically a stationed novice or monk.
Bureaucrat – the legal authority representative of a higher absent one.
Aristocrat – the powerful Land owners
Military – the martial authority, either terrorizing, disciplining, or protecting the inhabitants.
Problems.
Civil Dispute – a serious neighborly dispute that can get the entire village up in arms. This serious problem can have very petty beginnings that just escalated out of control.
Logistical – A problem managing resources or what can end up as a failed venture. Unlike failed venture, the community is buzzing or struggling to fix this before a deadline.
Abuse – the most common problem, given medieval civics. It usually begins with authority or power. It doesn’t have to have a direct relationship with the village inhabitants. This is essentially more powerful people causing trouble with the villagers.
Failed venture – the village is suffering from some loss or shortage. A classic example is the primary or secondary product failed and will cause the entire village to suffer. Problems with the village infrastructure projects is also quite common: not enough resources to complete the new mill, granary, palisade, holdfast, irrigation etc…
The Disposition.
Roll this secretly.
Dangerous – potentially dangerous or out-right hostile.
Troublesome – the type that can easily lead to problems with the PCs.
Indifferent – (self explanatory)
friendly – (self explanatory)
helpful – (self explanatory)
Wealth
Annual Income per Family and definition
Destitute ($1440 and below) – Sharecroppers who are poorly compensated.
Poor ($1500-$1560) – Sharecroppers who are barely making enough
Struggling ($1560-$1620) – A growing working class
Sustainable ($1620-$1680) – A strong working class and the start of a middle class.
Prospering ($1680+) – Sizable working class and middle class.
Village NPC encounter
roll 1d (and secretly roll disposition)
1 The Elder or Head
2 the Bailife or Caretaker
3 the clergy
4 the village hero or beauty (1-4 hero/ 5-6 beauty)
5 the village eccentric
6 the Transient
Village Name – typically a special feature of the village. This feature could be a unique product, founder, patron saint, part of the landscape, significant historical event etc. This also reshaped by the language of the inhabitants and the shifting and mixing of cultures.
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