Below is the outline of what composes the theoretical knowledge of Tactics. Tactics translates to organization, but more importantly dynamic organization. It is when you move and maneuver several smaller units into position or engagements. This is one of my reasons why I’m more for changing the key skill in GURPS mass combat from Strategy to tactics, since strategy more correctly describes planning vs how tactics is more of implementation.
Knowledge of what this involves is a Tactics + IQ check or a particular level of Tactics (12 typically of a professional grade). But implementation of these tactics should be Tactics+Will-3. Will is used to represent discipline and -3 is because it is hard to implement theory into practice without rehearsal which is represented by “X” Drill/Maneuver Techniques: Tactics -3 (average) or Soldier -4 (average). Defaulting related drill/maneuvers from each other tactics should be -2 instead of -4. This justifies why people train in a few core tactics then default at -2 tactics that are outside their field of operation.
I’ll hilight Strategy, Leadership, Administration (Military), Writing (Military Reports) and how they can be important in a future post. I wrote and organized those below because it was part of a analysis of our Airsoft teams reviewer… I went overboard but I don’t regret learning what I did.
Chapter 3: Movement
Fundamentals
Fundamentals
- Fire Team Formations
- Fire Team Wedge
- Fire Team File
- Squad Formations
- Squad Column
- Squad Line
- Squad File
- Movement Techniques
- Traveling
- Traveling Overwatch
- Bounding Overwatch
- Alternate bounds
- Successive Bounds
- Crossing Techniques
- Open Areas
- Roads and Trails
- Villages
- Enemy Positions
- Minefields
- Streams
- Wire Obstacles
- Enemy Contact at Danger Areas
- Security During Movement
- Terrain
- Formation and Movement Techniques
- Positioning of the Machine Gun Teams and Weapons Squad
- Light Discipline
- Soldier’s Load
- Load Management
- Combat Load
- Fighting Load
- Approach March Load
- Emergency Approach March Load
Chapter 4: Offense
FORMS OF MANEUVER
SEQUENCE OF OFFENSIVE OPERATION
- Assembly Area
- Reconnaissance
- Movement to the Line of Departure
- Maneuver
- Deployment
- Assault
- Consolidation and Reorganization
BATTLEFIELD OPERATING SYSTEMS PLANNING CONSIDERATIONS (BOS)
- Maneuver
- Fire Support
- Mobility, Counter-mobility, and Survivability
- Air Defense (NA)
- Combat Service Support (NA)
- Intelligence
- Command and Control
ATTACKS
- Organization for an Attack
- DELIBERATE ATTACK
- Reconnaissance
- Movement to the Objective
- Assembly Area to the Line of Departure
- Line of Departure to Assault Position
- Assault Position to the Objective
- Isolate the Objective
- Actions on the Objective
- Seize a Foothold and Exploit the Penetration
- Consolidation and Reorganization
- Clock technique.
- Terrain Feature technique.
- HASTY ATTACK
- Task Organization
- Conducting of the Hast Attack
- MOVEMENT TO CONTACT (MTC)
- Planning an MTC
- Techniques
- Command and Control
- Line of Departure, Phase Lines, and Checkpoints
- Fire Control and Distribution
- Indirect Fireplan (NA)
- Developing the Situation
- Defensive Considerations
- Approach March Technique
- Advance Guard
- Flank or Read Guard
- Main Body
- Search and Attack Technique
- LIMITED VISIBILITY ATTACKS (night games)
- SPECIAL PURPOSE ATTACKS
- Counterattack
- Spoiling Attack
- Feint
- Demonstrations
- BATTLE DRILLS (only at Squad Level)
- React to Contract Drill
- Break Contact Drill
- React to Ambush Drill
- Knock-out Bunker Drill
- Enter and Clear Trench Drill
- Enter Building and Clear Room Drill
- Breach Obstacle Drill
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