Mneme Ship Specifications

TL 9 ASTEROID MINER 200DT

Cepheus Engine 

Found in Mneme Space Combat – this is a book that updates and completes CE SRD’s space combat rules, which includes editable files of the ship maps, 3d Blender files of the ships, a spreadsheet to help speed up ship customization and design, and sample combat to demonstrate the rules in youtube. The material is creative common attribute share alike (CC-BY-SA) for ease of use.

The 200DT Asteroid Miner is based-off the CE SRD but with significant change: its designed to Tender/Push and Jump with an asteroid of 400DT with its Model-C drives. It has utility lasers (close range laser that deal 1d6), and 2 mining drones that have umbilicals to move material around the asteroid. Ore processors are 1DT pre 100KCr that process ore at 1DT/hour. But most importantly is the concept that the Asteroid is the fuel and supplies of the mining ship. The nacelles (where the drives are mounted) allow the ship to alter the asteroids rotation, and vector as to bring it to the buyer. (parking it in the orbit or lagrange point ).   

Nacelles and Fuselage: The Asteroid Miner’s nacelles are a key feature, enabling precise control over the asteroid’s movement. The hexagonal fuselage provides structural strength and efficient space utilization, allowing for the integration of various systems and equipment.

Drill Bit: The drill bit is a critical component of the Asteroid Miner. Made from a carbon and silica-based material that is hardened through a process known as Jovian Forging, the drill bit can withstand the immense pressures found in the depths of gas giants. This process imparts exceptional durability and strength to the drill, enabling it to efficiently break up the surface of asteroids for ore extraction.

Mining Lasers and Drones: In addition to the drill bit, the Asteroid Miner is equipped with mining lasers and drones. These tools are used for precision sculpting of the asteroid, allowing for targeted extraction of volatiles and key raw materials. The lasers can cut through asteroid material, while the drones can transport and process the extracted ore.

Redirection and Transportation: One of the primary functions of the Asteroid Miner is the redirection of asteroids. By carefully manipulating the asteroid’s trajectory, the Miner can send it to its customer’s desired location. This is typically achieved using the Miner’s maneuver drives (mdrives), but in rare cases, the jump drives may be used for longer distances.

TL 9 ASTEROID MINER 200DT
SECTION AND MODULEDTONSCOST(Cr)
HULL CODE-2200 Dtons8,000,000 Cr
HULL CONFIGURATION: Standard, Atmospheric operations suffer a -2 DM. Can Mount Fuel Scoops but DM-2.0 Cr
HULL ARMOR: Titanium Steel TL7+, Armor-2-10 Dtons400,000 Cr
M-DRIVE TL9+ MODEL-C, Thrust-3-5 Dtons12,000,000 Cr
J-DRIVE TL9+ MODEL-C 60DT/jump Jump-3-20 Dtons30,000,000 Cr
FUSION PLANT MODEL-C 3DT of Fuel/Wk-10 Dtons24,000,000 Cr
FUEL TANKS 72-Dtons Operate 4 Wks after jump-72 Dtons
CONTROLS-10-ton Bridge-10 Dtons1,000,000 Cr
COMPUTER-M1, R5 J-Spec Hardened 1-unit60,000 Cr
SOFTWARE-Interface TL 7Included
SOFTWARE-Database TL 710,000 Cr
SOFTWARE-Security TL 7Included
SOFTWARE-Security TL 7Included
SENSORS-Standard (Included in bridge)TL 80 Dtons0 Cr
SENSORS-Basic Civilian TL 9-1 Dtons50,000 Cr
LIFE SUPPORT : Staterooms 3-units-12 Dtons1,500,000 Cr
LIFE SUPPORT : Low Berths 5-units-3 Dtons250,000 Cr
LIFE SUPPORT : Workshop 1-units-8 Dtons2,000,000 Cr
MODULES : Fuel Scoops 1-units0 Dtons1,000,000 Cr
MODULES : Fuel Processors 2-units-2 Dtons100,000 Cr
MODULES : Ore, Processor 4-units-4 Dtons200,000 Cr
MODULES : Bay, Escape Pod 3-units-2 Dtons300,000 Cr
MODULES : Bay, Minning Drone 2-units-20 Dtons4,000,000 Cr
WEAPONS : Turret, Tripple 2-units-2 Dtons2,000,000 Cr
WEAPONS : Utility Laser 6-units0 Dtons600,000 Cr
CARGO : 20-units-20 Dtons
SUPPLIES : Regular Life Support Supplies, 1-Units-1 Dtons54,000 Cr
SUPPLIES : Vacc Suit TL8, 40-Units0 Dtons200,000 Cr
SUPPLIES : Repair Supplies, 1-Units-1 Dtons10,000 Cr
SUPPLIES : Sand Package, 2-Units-2 Dtons20,000 Cr
VEHICLES : Mining Drones, 2-Units-20 Dtons4,000,000 Cr
VEHICLES : Escape Pods, 3-Units-2 Dtons300,000 Cr
CREW : Navigator/ Comms-Sensor Operator, 1-crewCr 5,000 /mo
CREW : Pilot, 1-crewCr 6,000 /mo
CREW : Engineer, 1-crewCr 4,000 /mo
CREW SALARIESCr 15,000 /mo
FUEL PER MONTHCr 72,000 /mo
BERTH AND ADMIN FEES PER MONTHCr 4,000 /mo
MORTAGECr 364,458 /mo
ROUTINE MAINTENANCECr 87,470 /mo
COST PER MONTHCr 542,928 /mo
Cr 135,732 /mo
AVAILABLE DTONS16 Dtons
87,470,000 Cr TOTALSUPPLIES284,000 Cr

You can find the Spreadsheet here 

how to use the Spreadsheet in Youtube


Economic Impact:

  • Asteroid Mining: Asteroid miners are common vessels in space, focusing on extracting volatiles and minerals. These asteroids are redirected to specific orbits for their buyers, with blockchain ledgers and tracking starports managing ownership and transactions.
  • Scale of Space Economy: The economies in interstellar space are vast, with trillions of humans and an enormous demand for materials and space. The GDP per capita at Tech Level 9 in the Cepheus Engine setting could reach billions, compared to Monaco’s 230k in 2023.
  • Development of Star Systems: In emerging star systems, mining ships and tenders are prevalent, laying the foundation for future industries. As systems mature and demand for high-value processed goods increases, traders and freighters become more prominent. Eventually, as raw materials are depleted, these fleets move on to new star systems, creating opportunities for newcomers.

TL 9 100DT+300DT TENDER

The 100 Displacement Ton (100DT) Tender with a Grapple module is a specialized spacecraft designed for handling and transporting large loads, particularly in the context of space mining and construction. Here’s a detailed discussion of its features and capabilities:

Grapple Module: The Tender allocates one-third of its tonnage (approximately 30DT) to its Grapple module. This module enables the ship to handle loads up to 300DT, making it suitable for transporting large asteroids, habitat modules, or parts of a space elevator. The grapplers are notably robust, rated for handling loads up to 3000DT, although the ship’s displacement limits its effective jump to 300DT. 

Maneuver and Jump Drives: The Tender is equipped with oversized maneuver and jump drives to accommodate the additional mass of its payload. However, it carries only enough fuel for a single parsec jump and two weeks of operation. This limitation necessitates careful planning for longer missions or the use of an external fuel tank.

External Fuel Tank: The ship features a tail module that can accept an external fuel tank. To jump with its full 30DT load, the Tender requires an additional 30DT of fuel, bringing the total fuel requirement to 40DT. This additional fuel is typically included in the payload calculation.

Crew and Capacity: The ship is crewed by around three persons, making it a relatively small vessel in terms of personnel requirements. Despite its modest size, it is capable of long hauls and transporting much larger loads, thanks to its specialized equipment and design.

Mneme Space Combat Rules: In the context of the Mneme Space Combat system, the Tender benefits from fractional thrust rules. These rules allow the ship to move massive objects up to 3000DT, such as asteroids or large habitat components. This capability is crucial for space construction and mining operations.

Use Cases: The Tender can be used in conjunction with an Asteroid Miner to transport larger quantities of mined materials to market. While it cannot jump with the larger payload, it can park the load in an orbit or trajectory and stake a claim to it. This functionality opens up various adventure possibilities for players and referees, such as coordinating a team of ships to move and secure valuable space resources.

Overall, the 100DT Tender with a Grapple module is a versatile and essential vessel for space mining, construction, and transportation operations. Its ability to handle and transport large loads makes it a valuable asset in the expanding frontier of space exploration and exploitation.

TL 9 TENDER 100+300DT
SECTION AND MODULEDTONSCOST(Cr)
HULL CODE-1100 Dtons2,000,000 Cr
HULL CONFIGURATION: Standard, Atmospheric operations suffer a -2 DM. Can Mount Fuel Scoops but DM-2.0 Cr
HULL ARMOR: Titanium Steel TL7+, Armor-2-5 Dtons100,000 Cr
M-DRIVE TL9+ MODEL-B, Thrust-Thrust-4 by itself, but Thrust-1 with 300DT Load-3 Dtons8,000,000 Cr
J-DRIVE TL9+ MODEL-B Jumps only at J-1, but can bring up to 300DT with 30DT of Payload-15 Dtons20,000,000 Cr
FUSION PLANT MODEL-B 2DT of Fuel/Wk-7 Dtons16,000,000 Cr
FUEL TANKS 14-Dtons Jumps by itself, with 2 weeks of operations. It needs external tanks of 30DT to jump.-14 Dtons
CONTROLS-10-ton Bridge-10 Dtons500,000 Cr
COMPUTER-M1, R5 J-Spec Hardened 1-unit60,000 Cr
SOFTWARE-Interface TL 7Included
SOFTWARE-Database TL 710,000 Cr
SOFTWARE-Security TL 7Included
SOFTWARE-Security TL 7Included
SENSORS-Standard (Included in bridge)TL 80 Dtons0 Cr
LIFE SUPPORT : Staterooms 3-units-12 Dtons1,500,000 Cr
MODULES : Grapplers 30-units-30 Dtons3,000,000 Cr
MODULES : Fuel Scoops 1-units0 Dtons1,000,000 Cr
MODULES : Fuel Processors 1-units-1 Dtons50,000 Cr
WEAPONS : Turret, Tripple 1-units-1 Dtons1,000,000 Cr
WEAPONS : Sand Caster 2-units0 Dtons500,000 Cr
WEAPONS : Beam Laser 1-units0 Dtons1,000,000 Cr
CARGO : 2-units-2 Dtons
SUPPLIES : Regular Life Support Supplies, 1-Units-1 Dtons54,000 Cr
SUPPLIES : Vacc Suit TL8, 10-Units0 Dtons50,000 Cr
SUPPLIES : Repair Supplies, 0.5-Units-0.5 Dtons5,000 Cr
SUPPLIES : Sand Package, 0.5-Units-0.5 Dtons5,000 Cr
CREW : Navigator/ Comms-Sensor Operator, 1-crewCr 5,000 /mo
CREW : Pilot, 1-crewCr 6,000 /mo
CREW : Engineer, 1-crewCr 4,000 /mo
CREW SALARIESCr 15,000 /mo
FUEL PER MONTHCr 14,000 /mo
BERTH AND ADMIN FEES PER MONTHCr 4,000 /mo
MORTAGECr 228,000 /mo
ROUTINE MAINTENANCECr 54,720 /mo
COST PER MONTHCr 315,720 /mo
Cr 78,930 /mo
AVAILABLE DTONS0 Dtons
54,720,000 Cr TOTALSUPPLIES114,000 Cr

TL 9 300DT HABITAT

TL9_HABITAT_RING_300DT
SECTION AND MODULEDTONSCOST(Cr)
HULL CODE-3300 Dtons12,000,000 Cr
HULL CONFIGURATION: Standard, Atmospheric operations suffer a -2 DM. Can Mount Fuel Scoops but DM-2.0 Cr
HULL ARMOR: Titanium Steel TL7+, Armor-2-15 Dtons600,000 Cr
M-DRIVE TL9+ MODEL-B, Thrust-1-3 Dtons8,000,000 Cr
FUSION PLANT MODEL-B 2DT of Fuel/Wk-7 Dtons16,000,000 Cr
FUEL TANKS 40-Dtons Operate 20 Wks-40 Dtons
CONTROLS-10-ton Bridge-10 Dtons1,500,000 Cr
COMPUTER-M1, R5 J-Spec Hardened 1-unit60,000 Cr
SOFTWARE-Interface TL 7Included
SOFTWARE-Database TL 710,000 Cr
SOFTWARE-Security TL 7Included
SOFTWARE-Security TL 7Included
SENSORS-Standard (Included in bridge)TL 80 Dtons0 Cr
LIFE SUPPORT : Staterooms 6-units-24 Dtons3,000,000 Cr
LIFE SUPPORT : Emergency low Berth 3-units-1 Dtons75,000 Cr
LIFE SUPPORT : Laboratory 6-units-24 Dtons6,000,000 Cr
LIFE SUPPORT : Workshop 1-units-8 Dtons2,000,000 Cr
MODULES : Bay, Launch 2-units-52 Dtons10,400,000 Cr
CARGO : 116-units-116 Dtons
SUPPLIES : Regular Life Support Supplies, 1-Units-1 Dtons54,000 Cr
SUPPLIES : Vacc Suit TL8, 20-Units0 Dtons100,000 Cr
SUPPLIES : Repair Supplies, 1-Units-1 Dtons10,000 Cr
VEHICLES : 20DT Launch, 2-Units-40 Dtons9,594,000 Cr
CREW : Ship’s Master, 0-crewCr 0 /mo
CREW : Navigator/ Comms-Sensor Operator, 1-crewCr 5,000 /mo
CREW : Pilot, 1-crewCr 6,000 /mo
CREW : Engineer, 1-crewCr 4,000 /mo
CREW : Gunner/Marine, 2-crewCr 2,000 /mo
CREW : Steward, 6-crewCr 18,000 /mo
CREW SALARIESCr 17,000 /mo
FUEL PER MONTHCr 40,000 /mo
BERTH AND ADMIN FEES PER MONTHCr 4,000 /mo
MORTAGECr 248,521 /mo
ROUTINE MAINTENANCECr 59,645 /mo
COST PER MONTHCr 369,166 /mo
Cr 92,291 /mo
AVAILABLE DTONS114 Dtons
MGT2ETL9 SPIN HABITAT 300DT0 DT$58,774,00011 MW
TLSECTIONCOMPONENTNOTESQTYDTON/UNITUNIT COSTQTY*DTONSQTY*COSTMW
HULLNON GRAVITIC HULL3001$25,000300 DT$7,500,000-60 MW
HULLDOUBLE HULL2001$25,000-20 DT$5,000,000
HULLHULL ARMOR215$187,500$375,000
ENGINEERINGM-DRIVE0.75$1,000,000$750,000-30 MW
ENGINEERINGFUSION (TL8)111$500,000110 MW
ENGINEERINGFUEL TANKS10-10 DT
CONTROLSBRIDGE110$100,000-10 DT-$1,000,000
CONTROLSSENSOR: CIVILIAN GRADE21$3,000,000-2 DT$6,000,000
CONTROLSCOMPUTER/102$160,000$320,000
DEFENSETRIPPLE TURRET31$1,000,000-3 DT$3,000,000
DEFENSESANCASTER6$250,000$1,500,000
DEFENSEPULSE LASER3$1,000,000$3,000,000-9 MW
LIFE SUPPORTSTATE ROOMS64$500,000-24 DT$3,000,000
LIFE SUPPORTLABRATORY34$1,000,000-12 DT$3,000,000
LIFE SUPPORTMEDICAL BAY14$2,000,000-4 DT$2,000,000
LIFE SUPPORTWORKSHOP181$150,000-18 DT$2,700,000
LIFE SUPPORTLOW BERTH40.5$50,000-2 DT$200,0000 MW
PAYLOADDOCKING SPACE: 20DTON441$250,000-44 DT$11,000,000
PAYLOADCARGO1511-151 DT
DOCKED20DT LAUNCH1$2,367,000$2,367,000
DOCKED20DT GIG1$6,732,000$6,732,000
CARGOSpare PartsCore p150101$100,000-10 DT$1,000,000
CARGOCommon ElectronicsSimple electronics including basic computers up to TL10 Core p21111$20,000-1 DT$20,000
CARGOCommon Industrial GoodsMachine components and spare parts for common machinery Core p21111$10,000-1 DT$10,000
CARGOAdvanced Machien PartsMachine components and spare parts, including gravitic components Core p21111$75,000-1 DT$75,000
CARGOSAND CANISTER1080.08333333333$2,083-9 DT$225,000
CARGO TOTAL-22 DT
CARGO SPACE LEFT129 DT

TL9 LIFEPOD SYSTEMS

You will notice we dont have the usual “State-room”. 

230706-06 Life Pod Ideas.blend  231104 LifePod 1DT with IVA suit 00.blend 

230704 CE VEHICLE DESIGN SYSTEM


* transparency is for Visualization – the Pod is not transparent 

In the context of Traveller TRPG and Cepheus Engine, particularly concerning the staterooms in ships, I’ve introduced a concept called the Lifepod system. This system integrates life support, a bed, a fresher (bathroom), and an escape pod into one comprehensive solution. The idea is to provide a safe and efficient means of survival in case of emergencies.

Each Lifepod serves as an individual escape pod, and its capacity is designed to accommodate an average family of up to 320kg, which is roughly equivalent to three or more adults. This design choice is inspired by my experiences in the Philippines, a country frequently affected by earthquakes. It’s crucial for me that in moments of vulnerability, such as during a disaster, families can stay together and safe.

The cost-effectiveness of the Lifepod system is another aspect I’ve considered. With a price tag of 150k Cr, it prompts the question: what exactly are we paying for in a traditional 500k Cr stateroom? The Lifepod’s life support system includes water and air filtration, waste processing, and other essential functions, all of which are critical for survival. Much of the additional cost in a standard stateroom likely goes towards non-essential amenities.

As someone involved in construction, manufacturing, quality management, and IT, I’ve always advocated for simplicity and efficiency. This approach extends to ship design in Traveller TRPG. By focusing on the essentials and reducing complexity, maintenance becomes more straightforward, ultimately enhancing the ship’s functionality and safety.

While these ideas may seem unconventional, they are rooted in practical experience. In my professional life, I’ve seen the benefits of embracing open-source solutions, like Linux, and streamlining IT systems. It’s about challenging the status quo, fixing what others have given up on, and creating more sustainable and efficient systems. Although it can feel isolating to go against common wisdom, the results have been rewarding for me and my company.

Air Recyclers and Filters:

  • Circulation: Air recyclers are essential for circulating air within the stateroom and life pod. They ensure that the air is continuously moving, which is crucial in a zero-gravity environment where natural convection doesn’t occur. Strategically placed fans and drones are used to facilitate this air movement.
  • Filtration: The air recycling system includes filters that remove particles, pollutants, and other harmful elements from the air, ensuring that the atmosphere remains clean and breathable.
  • Carbon Dioxide Removal: Carbon dioxide produced by occupants is removed from the air. The carbon is sequestered and stored along with other waste products, while the oxygen is freed up for breathing. In cases of oxygen deficiency, reserves can be supplemented by extracting oxygen from stored water.

Water Recycling:

  • Techniques: Water is recycled using various methods, including reverse osmosis, filtration, and distillation. These processes ensure that water is purified and made safe for consumption and other uses.
  • Storage: The life pod incorporates water storage within its walls, maintaining it in both frozen and liquid states. This serves the dual purpose of providing a water supply and offering radiation shielding.
  • Usage: Water is extensively used for human consumption, equipment cleaning, and personal hygiene. The life pods are equipped with a portable bath system, which is a flexible bag that envelops the user, allowing water to run through for bathing. Some vacuum suits also have a hygiene feature that enables bathing within the suit.
  • Skin Biomes: To reduce the need for conventional bathing, some occupants may opt for skin cultures that maintain a symbiotic relationship with the human body. These biomes help in conditioning and refreshing the skin. Light-emitting diodes (LEDs) are used to support the growth and health of these biomes.

Housekeeping:

  • The life pod’s housekeeping system is designed to maintain cleanliness and order within the confined space. This includes the management of waste, the upkeep of equipment, and the general tidiness of the living area.

Housekeeping Tools:

  • Drones: The Lifepod is equipped with various drones that assist in housekeeping tasks. These drones are designed to be efficient and autonomous, capable of detecting spills, waste, and potential human errors. They can vacuum and clean surfaces without the need for constant human supervision.
  • Vacuum Hoses. several vacuum hoses are used to collect waste, debris, and liquids. 
  • Seaweed Towels: Towels made from genetically modified seaweed are produced within the Lifepod using biological wastes. These towels are not only sustainable but also edible, serving as an emergency food source with some carbohydrates and protein, despite being mostly cellulose.
  • Surfaces: The interior surfaces of the Lifepod are designed to be non-stick and easy to clean. Any stained or damaged surfaces can be quickly repaired using onboard fabricators or 3D printers.

Maintenance:

  • Supplies: According to the Cepheus Engine SRD (p.109), one man-day of supplies costs 90 Cr. This cost is broken down as follows: 50% for life support (filters, cartridges, waste disposal, replacement cultures, nutrients, and common consumable spare parts), 25% for food and drinks (mostly concentrates and starter cultures), and 25% for personal care items (medicines, toiletries, and various hygiene products).
  • Weekly Costs: For a crew of four adults, a week’s worth of supplies would amount to approximately 2,520 Cr. Of this, 1,260 Cr would be allocated for life support maintenance, ensuring that the air and water recycling systems are functioning optimally and that the living quarters remain clean and habitable. Some life support supplies are serviced in a month (x4) or a quarter (x12). 

By integrating these housekeeping and maintenance features, the Lifepod system in the Cepheus Engine provides a self-sustaining and efficient living environment for space travelers, minimizing the need for external resupply and reducing the workload on the crew.

Escape Pod Use:

The Lifepod is equipped with explosive locks strategically placed around its structure. In the event of a critical explosion on the ship, these locks are designed to quickly detach the Lifepod, propelling it away from the epicenter of the explosion and the resulting debris field. This action, guided by the inverse square law, significantly increases the survival rate of the pod’s occupants by reducing their exposure to the blast and debris.

The Drug ‘Fast’:

As detailed in the Cepheus Engine SRD (p.71), the drug Fast, costing 100 Cr, plays a crucial role in the Lifepod’s survival strategy. By slowing down the metabolism of the passengers by 60 times, Fast allows the Lifepod’s life support system to reduce its resource consumption correspondingly. This extends the operational endurance of the pod by 60 times, enabling it to sustain a family for up to 4 years or 6000 man-days. During this period, passengers are kept in a suspended state and fed intravenously with starches and nutrients cultivated within the Lifepod.

Social Considerations:

In a sci-fi setting characterized by massive human expansion beyond the Sol system, safety regulations often prioritize the accommodation of children and families, recognizing them as common social units. While adults may not always be the primary focus of safety measures, it is typically children who are most vulnerable in emergency situations.

Tragic Outcomes:

Unfortunately, the use of Lifepods in dire circumstances can lead to heart-wrenching tragedies. There have been instances where parents sacrifice their own nutrients to ensure the survival of their children. In more macabre scenarios, desperate parents may resort to consuming their children to survive.

We have made our designs available under the Creative Commons Attribution-ShareAlike (CC-BY-SA) license. This decision allows for greater collaboration and innovation within our community, as users are now free to modify, distribute, and build upon our work, as long as they credit the original source and share their creations under the same license.

Our commitment to openness extends to providing our ship models in Blender format. Blender is a free and open-source 3D modeling software that enables users to inspect, challenge, and improve upon our designs. This level of accessibility and transparency is crucial for fostering a collaborative environment where everyone can contribute to the evolution of Mneme Space Combat.

We believe that this move not only enriches our game but also offers a valuable learning experience for players. By engaging with our open-source designs, players can gain practical knowledge and skills that extend beyond the game. This aligns with our philosophy of “Game in the Brain,” where we see gaming as a tool for personal and professional growth.

We encourage our community to embrace this opportunity to collaborate, innovate, and learn together with Mneme Space Combat.

1DT Life POD, part of any Stateroom. Used as the bed and fresher.-8.0 SP148,488 Cr
CHASSIS5Closed Vehicle112.0 SP12.0 SP6,250 Cr6,250 Cr
Vacuum Environmental Seal1-3.0 SP-3.0 SP120,000 Cr120,000 Cr
ARMORTitanium: Armor 41-0.2 SP-0.2 SP208 Cr208 Cr
V-DRIVEBThust, GRAV TL9, 500kph, Agility+01-0.4 SP-0.4 SP400 Cr400 Cr
PPLANTBEarly Fusion, TL91-0.3 SP-0.3 SP300 Cr300 Cr
FUEL TANKFuel Tank (2 weeks)2-0.9 SP-1.8 SP40 Cr80 Cr
CONTROLSBasic10.0 SP0.0 SP0 Cr0 Cr
COMMSClass IV1-0.1 SP-0.1 SP4,000 Cr4,000 Cr
COMMSClass IV, Laser1-0.1 SP-0.1 SP12,000 Cr12,000 Cr
COMPUTERModel 110.0 SP0.0 SP500 Cr500 Cr
ACCOM.Seat, Cramped (3 Seats)3-4.0 SP-12.0 SP1,000 Cr3,000 Cr
ACCOM.Life Support, Basic (100 mandays)0.5-3.0 SP-1.5 SP3,500 Cr1,750 Cr
CARGOCargo Hold (0.6 Spaces, 150 kg)0.6-1.0 SP-0.6 SP0 Cr
2DT Life POD, part of any Stateroom. Used as the bed and fresher.0.0 SP285,078 Cr
CHASSIS6Closed Vehicle124.0 SP24.0 SP6,250 Cr6,250 Cr
Vacuum Environmental Seal1-3.0 SP-3.0 SP240,000 Cr240,000 Cr
ARMORTitanium: Armor 41-0.4 SP-0.4 SP208 Cr208 Cr
V-DRIVEBThust, GRAV TL9, Station Keeping, Agility+00-0.4 SP0.0 SP400 Cr0 Cr
PPLANTBEarly Fusion, TL91-0.3 SP-0.3 SP300 Cr300 Cr
FUEL TANKFuel Tank (8 weeks)8-0.9 SP-7.2 SP40 Cr320 Cr
CONTROLSBasic10.0 SP0.0 SP0 Cr0 Cr
COMMSClass IV1-0.1 SP-0.1 SP4,000 Cr4,000 Cr
COMMSClass IV, Laser1-0.1 SP-0.1 SP12,000 Cr12,000 Cr
COMPUTERModel 110.0 SP0.0 SP500 Cr500 Cr
ACCOM.Seat, Standard4-2.0 SP-8.0 SP1,000 Cr4,000 Cr
ACCOM.Life Support, Extended (450 mandays)1-3.0 SP-3.0 SP17,500 Cr17,500 Cr
CARGOCargo Hold (1.9 Spaces, 475 kg)1.9-1.0 SP-1.9 SP0 Cr
MGT2ETL9 LIFEPOD0.2 Space$127,0001.5 DT
SECTIONCOMPONENTQTYSPACEUNIT COSTQTY*SPACEQTY*COSTNOTESDTONS/SPACEQTY*DT
LIGHT GRAV31 Space$30,0003.0 Space$90,0000.51.5 DT
ENVIRONMENTLife Support per person, Long term30 Space$10,000-0.6 Space$30,000
ENVIRONMENTSpeed, Decrease3-$3,0000.8 Space-$9,000Level 2 speed (20-50kph)
ENVIRONMENTVacuum Protection10 Space$10,0000.0 Space$10,000
ELECTRONICSComm, Improved 500K km10 Space$6000.0 Space$600
ELECTRONICSSensors, Basic10 Space$5,0000.0 Space$5,000
CREWBunk per person41 Space$100-2.0 Space$400
CONTROLControl, Basic10 Space0.0 Space$0
CREWBasic Seating11 Space$0-1.0 Space$0
CONTROLAutopilot, Basic10 Space$2,0000.0 Space$2,000

Mneme Dimensions 

You will notice our ships have floors of 0.75m squares. This is because to transition between the current traveller into a more flexible and usable metric system – we had to use a compromise of 0.75m squares. A 1DT cube is 3m deep (4 x 0.75m) x 2.25m high (3 x 0.75m) and 2.25m wide (3 x 0.75m). 

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