Thankyou for those who bought – a rare event despite the active campaigning and advertising!
Added Radius –
Worlds now have a RADIUS. in an ideal scenario we can give examples (using Vlookup) as to how does it compare to the radius of planets in our solar system and those exoplanets discovered – that will require a lot of manpower – when I get an assistant (WIGAA)
Gas Giants have Radius. |
Radius for Gas Giants is tricky because of the Special and exceedingly rare Type III, IV, and V. The V is the kind that consumed the inner planets to become super dense—giants that have become super dense but not dense enough to start a fusion reaction. Mathematical models—like the simulations on https://universesandbox.com/—model that after >90 Jupiter’s worth of mass, fusion occurs, and a brown dwarf emerges.
This reminds me of playing Star Control II late at night, exploring and losing ships only to reload from save.
I’ll try to continuously improve it – as my real-life work improves, I can have some income to help with additional writing and research. Your contribution all help – it allows me to hire to make a more powerful tool. When I hire – I have to pay both for the work output and the time for the training and ability to follow the science of the staff. Its so funny when – someone like me is giving a lecture of Planetary physics and Ship engineering.
At the rate of the Advances of AI – I was just trying to get Darling to work to run Chatgpt4o App on Debian – the ability to have an AI work with you side by side as I share a screen will really not just accelerate the Web Apps – but I’m more ambitious about making GODOT apps for the game.
1) A ship generator with my CC-BY-SA blender assets
2) A 3D Space Combat MAP tool – a Tool that segments space – so that GMs can run 3D turn based space combat.
3) A 3D Space Travel Map Tool – it will do all the calculations and accommodate all the orbital speeds. This way logistics puzzles can be easier to present to players.
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