TIL Hohmann transfers and Oberth Effect.
- Why the Navigator is an Important Job (it is not in the Mechanics of Old Traveller and Cepheus) – and Ideas how to make the Navigator important in CE – he helps reduce Delta V and Travel time-
- if you brute force something without Orbital Mechanics YOU GET NOWHERE even if you have a lot of unlimited thrust duration (How long the ship can have thrust) and not enough thrust Power (Gs).
- The Navigator Tracks Vectors. Vectors are the Imaginary Point in space the Navigator tracks and determine – they can be Moving Points like other Ships, or nearly fixed points like Planets and Notable Objects (see Near earth Objects) being 1 Meter in largest dimension is the smallest to the Minimum automatically detected is something as big as Ganymede (+30km across).
- The Pilot = the Thrust or M-Drive controler determines if the ship Tumbles, Strafes, “Flips&Burns”, wobbles, or creates an area of uncertainty to the exact position on its way to its Vector.
- But the navigator determines if they CHANGE Conditions with the Target – that ranges and the orbital mechanics that influence their actions to change. The captain should have strong Navigation because navigation is the most immediate CONDITIONS of the ship. A firm grasp of Navigation means being able to BREAK UP assumptions and audit conditions for details that may be out of place.
Easy Orbital Mechanics I – Getting to the Moon
Easy Orbital Mechanics II – Hohmann Transfers
Easy Orbital Mechanics III – Interplanetary Travel
Easy Orbital Mechanics IV – The Oberth Effect
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