My Dungeon Fantasy Box Set Arrived.
I bought D&D starter set and essentials for my son and myself.
I have more Material as a GURPS GM to Run Mines of Phandelver (D&D5E Starter Set) and Dragon of Ice Spire Peak (D&D5E Essentials Set) as Dungeon Fantasy Game. I bought this out of Curiosity than the Intent to Play. The problem is that I don’t know what to expect till I have it in my hands and able to directly observe the contents and the challenges.
It’s Not Really immediately ready to Play. I’m sure a GM with more practice and ready materials has enough already prepared material to quickly get people to play.
I would say that assuming I’m talking to D&D Players, it would take about 5+ hours for me to prepare. This would include the following:
- Studying the Sample Adventure. 1 hour. This include notes, where I typically try to predict my players and imagine how I’m going to introduce or execute the scene.
- Writing the Action list for Character Gen. 1 hour. I need to do for creating Preparation for the Players and Imagining or having a “flashback” of all the problems typical of Character Creation. Including the Decisions Paralysis, a lot of Options would generate.
- Reviewing all the Options wholistically, budgeting for a 4-hour game. 1 hour. Mentally rehearsing all the things that will happen in the game, and then writing my assumptions so the “me” in the next day will see how stupid and short-sighted that was.
- (Next Day). Executing the Action List and the Adventure Notes. 4 hours (2-3 nights of free time). Prioritizing the 20/80 Pareto and Know what to prioritize.
- Pregame Prep and Rehearsal. 90 mins.
Expected Material to Make (Item numbers 1 and 2).
- A5 prints out portable rules. *
- Character Gen.
- Dungeon Fantasy on the Cheap by Eric B. Smith in A5/Statement would be very useful when cleaned up. Estimate about 1.5 hours. Modificaitons are.
- Keep to “essential” Professions. Wizard, Rogue, Cleric, and Warrior.
- Options, Actions, and Rolls. Using my old GURPS lite notes, about 1.5 hours.
- The checklist would be Physical, Mental, Technical and Social Rolls.
- Basic Combat. (good thing I have a lot of Material). (Note the number of Processes in GURPS is staggering, but its internal logic and pattern to realism makes its learnable. Its just such a high upfront cost. ). 2-3 hours or 2 nights.
- Pregenerated Characters based on Mines of Phandelver Pregen.
- List of Skills. 30 mins. (easier now that I have a Google Sheet I can pivot and Filter).
- List of Equipment. (Using my Old Notes and Material) 30 mins. (GURPS Stuff in GSHEETS to pivotable and filterable would be so
Realistically, Scheduling such a Game would happen in about Late Feb. Because of taking a leave to study on Dec means I have a lot of Catch-up Work on Jan.
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