Handling is everything else that happens except the Changing, Creation, and Transformation of something. Data Handling and Material Handling is my mental model for a lot of the Logistics that goes into Everything.
Handling
The definition of Handling has become useful and will find itself in my games in the future. As you can guess, Materials, data, and Animals have unique Handling Properties when it comes to the following.
- Sorting, Scheduling, Prioritizing, Organizing
- Reviewing, inspecting, measuring, observing
- Motion, Transmission, Distribution, Redistribution,
- Securing, Safety, and Protection.
Concentration is Attention handling.
Now take Handling and imagine your attention as Resources your brain has to HANDLE and you realize that despite our best efforts and wishes our mind is its own creature and it has its ways. That understanding its ways is how we better make it work for US.
Mental Constraints
That tiny Part of you that you can easily move around and control, vs all the voices, feelings, anxiety, thoughts, and distractions needs to have a PLAN. A plan that can be reworked to adapt and align these resources for what will be SKILL and FLOW.
Sometimes that Tiny part feels powerful, it is when there is a LOT of resources it can muster. In skills, Knowledge and Confidence – that tiny amount of will is able to Move that large mental muscle in all sorts of directions and control.
Meditation and Breathing
Focal Points and Mantras
Quieting the other Parts of the Mind
Music does that for me when I exercise, the pain and the anxiety is quieted and doesnt interfere with what needs to be done. I guess I really do have a GOOD memory – but its become a curse with anxiety and negative emotions. I think i’m on a very thin surface where my problems easily rise past the ego barrier.
Music, Writing, and Exercising Physical Trained responses Quiets that. Its like Inertia – or a Gravity well – drawing mental resources naturally into something that is not destructive.
Mental/Psychic Inertia and Control
Do not mistake inertia/momentum as control. Particularly the momentum of a course of action.
Like in running, sparring, or the physical activity – being unable to redirect inertia is loss of control.
Once we know the baseline of our will power there is a lot we can do to manage it and hack some ways to improve.
When I’m running my acceleration and deceleration and then sensing carefully for weakening is what I look for. It reminds me that I’m over my limit, that I’ve pounded my joints and bones far more than they’re able to recover from.
Do you remember when you played a Reflex Computer Game and you tried doing the same action again and again without trying to consider that maybe that after X many tries it really wont work? That locked mental state is the Inertia that I am also worried about. As well as social inertia, what behaviors and interactions I’m flowing with and what control I can exert in it.
Knowing that as I lose more and more control I need to Identify the Inertia / Momentum and have a plan or a Conditioned response. The more and more I create that INTERNAL LANGUAGE (like the conditioning I do in SRS for Chinese) the more my body and mind shifts to its necessary stances and mindsets to slow down the inertia and get it under control.
Everyone’s Circumstance
Now that you can see my Model of Control and Handling, I’ve broken down interactions into some general categories: Transactional and Relationship. Transactional is for those One time or Non-Ongoing Concerns that we have to take at Face Value. For transactional “relationships” we can’t know and can only make a Surface level call.
For DIALOGUES, saved for friends and more than transactional relationships, we learn the circumstance and challenges of a person. We know why they have to make those choices they’ve made and have that PDC/SA cycle with that person. (heavily influenced by Girl’s Guide to PMing regarding Delegation. And I pretty much Agree – DIALOGUE or TRANSACTION. Once these two mental models are accepted our expectations and control of our behavior can be better planned out. (Example If transactional then do X, if dialogue then do Y).
Types of Relationships
Transactional = Face Value
Dialogue = Continuous Updating Understanding
Hope this helps you, either make a better Model for Will, Skills, Emotions, Situations in Games or in Life where as you have a way to plan out and anticipate challenges and the action needed to produce more desirable results.
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