Its easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and Session Running seems to have a greater weight per Scene than mechanics.
What I mean as per Scene is the elements that build up right before “What do you do?” part until the scene is resolved (ideally we have enough of a transitional pause to jot down 20 seconds of notes).
- Various Framing Techniques (frame a loss, risk, gain, strawman, steelman, etc…),
- Show not Tell,
- Counterpoint Sandwich (like a compliment sandwich but with either buns as counterpoints or the middle is the counterpoint),
- 3 contrasting descriptors,
- Action not Adverbs,
- 20-30% sensory narrative (in words or gm talk time; this means that when the GM narrates he narrates 80-70% in visual and makes sure he dashes it with other sensory narratives),
- Yes And/But/Or,
- Listening and Collaboration (as an exercise this would mean listening for 2 minutes and having to make good notes related to that; and as part of collaboration infer all the other goals and constraints of the speaker),
- etc.. is not given as much emphasis.
If it was a GM screen it would be 80% of the space, and mechanics would be 20%.
It reminds me of Grammar Cards for Language Learning Anki Cards- its a formula and there are randomly generated elements (nouns, verbs, descriptors) the Learner has to work into the formula.
I can imagine a Anki Card for Counterpoint Sandwich asking for me to Work in Cat, Watch, Coughing, Redish, Quickly and GO! Conditioning the brain till it can improve on the most subtle mentions of the other person.
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