The GURPS Effort Levels model or simply the Heart Rate Zones (I use fitibit Charge HR and a Basis 1B to know mine). Is a great use for working out and for discerning physical stress. In the article I equate the Peak levels as Wear and Tear levels: where there is actually some damage and in game terms risk of serious damage.
Now Recovery Rate is something only we know, from the soreness and how quickly we healed up from when we were younger and now. Recovery rate depends on the amount of stress we endure from day to day (both emotional, mental, and physical).
Stress is something affecting the body and forcing the body to adapt or simply react to it. This causes changes and thus causes the use of resources as well as the wear and tear of everything. BUT living things recover and the thing is we recover at different rates because of:
- Stress Overhead (using the accounting term).
- condition of the body (age and how well we’ve taken care of it over time)
- DIET and REST
Effort Level | Units |
High Intensity (min) | 2 Intense mins |
Intense |
1 Intense min |
Serious |
10 for 1 intense (min) |
Moderate |
20 for 1 intense (min) |
Light |
40 for 1 Intense unit |
Level | intensity 10 |
1 | 15 |
2 | 23 |
3 | 34 |
4 | 51 |
5 | 76 |
6 | 114 |
7 | 171 |
8 | 256 |
9 | 384 |
10 | 577 |
11 | 865 |
12 | 1,297 |
- This is just a sample of what kinda goes through my mind, I never really track it I let the tracker do the tracking.
- Its important to set values to intensity and an amount of exercise PER RECOVERY period.
- Think in sustainable Habits! Since the increment is by Recovery period this tells to OBJECTIVELY to take it easy and not to push to hard. If you are afraid of Injury then you know its better to under perform than to take a LEVEL LOSS from an injury.
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