Scope and Scale: Individual vs Individuals with organizations.
If I were to look at the Novels and Stories I’m currently into, they are different from the stories that focus on individuals and their heroism in the face of adversity. Its something more contemporary or modern storytelling (like in many Biz or Military fiction or non-fiction), we have Individuals who are part of Organizations who deal with organizational challenges while facing their own Individual and Personal challenges. I’ve realized I’m a fan of this kind of narrative, as I use it as my own coping mechanism in work as part of an organization and the challenges the organization faces while deal with my own challenges. (i know how egocentric this sounds like but whatever)
Definition: World Building Game
This Scale, got me thinking of the Games I want to run. Its not enough that I want to run a game where there are PCs, but that these PCs can come to influence and groups and organizations and eventually shape the world. The emphasis is like in Military or Biz Fiction or Novels: that the Individual is not alone in the triumph. There is his party, peers, his henchmen or retainers or servants (his household). There is the organization, his army or his noble or military peers. That the PCs are interconnected by this complex web of relationships and as they move the matrix moves.
Typically World Building is just fun for the GM. I want the PCs to shape the world, I really want them to change history and the face of the world for either Good or Worse. The stories and tragedy is very interesting and engaging for me, the GM, and hopefully the players, and ideally the audience who wants to follow the story.
It is implied in the game that we deal with PCs, but when organizations and the world being changed and shaped, i think the game is a World Building Game. Well that’s my subjective and narrow view of the definition.
By Biz and Military Fiction and Non-Fiction Books I mean lessons like that of Professors Micheal Roberto and Stanely K. Ridgely along with various other Biz Studies and Lectures. Strangely these are also inspiration for my games. Applying such techniques in a game is a bit of a high.
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