My dwarves are a bit shorter, but wider in proportions compared to humans. So they even out a bit but clothing and armor that has a “dwarven” descriptor cannot be worn by humans, but have enough material to be adjusted for humans. Evening-out is important because it saves the GM tons of calculations.
Dwarves
Dwarf Template
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Slow Move – They begin with Move 4 instead of Move 5
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Lifting Strength +3 – Calculate Basic Lift for Dwarves, as though they have 3 levels greater ST.
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Night Vision 9 – Dwarves have excellent night vision, negating 9 levels of darkness penalties.
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Extended Lifespan – Dwarves are long lived and slow maturing, they become a young adult at around 36 years, an adult at around 60 years, middle aged at around 100 years, old at around 120 years, and Venerable at around 140 years.
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Workaholic – Dwarves are hardworking to a fault, they are so single minded with their work their relationships suffer. They suffer -1 reaction penalty with those who are affected by it.
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Stubborn – Dwarves unusually stubborn people, it takes a great amount of effort to change a Dwarves mind. Double the time and resources it takes to argue an opposing point across to a Dwarf. Because of this inherent nature Dwarves are get along better with each other intoxicated or not minding the business of others. Often the Dwarf suffers a -1 reaction penalty to anyone affected by their stubborn nature.
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Taciturn – Dwarves are a naturally grumpy, cranky, and taciturn people. Other peoples find these offensive and rude. The Dwarves suffer a -1 reaction penalty to other races.
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Elven Ire – Dwarves have don’t get along with Elves in many levels.
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Social Stigma: Minority Group – Dwarves are a Minority Group, they suffer -2 reaction penalty to other races and +2 reaction bonus to their own.
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Features:
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Stocky and Heavy Build (Height x0.85, Weight x1.3 of a human of the same strength).
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Male facial hair grows faster than head hair.
Dwarven Social Background
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Language Speak/Comprehend Dwarven (Native) [0]
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Cultural Familiarity: Dwarven (Native) [0]
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Literate in Dwarven (Native) [3]
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Cultural Familiarity (Imperial) [1]
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Language Speak/Comprehend Common (Fluent) [3]
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Language Read/Write Common (Fluent) [3]
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Numerate [5]
In this setting elves are superior because of magic and intelligence, and humans are their vassals, slaves, and playthings (the way modern fantasy gamers would see goblins and kobolds). They interact so much that some humans can “appear” attractive to elves. Elves in this setting are Iron alergic, and they use their magic to affect the economy – banning the use of Iron and lead and requiring all metal to be bronze and copper (see GURPS magic notes: earth spells; its possible to have a high tonnage bronze industry see Chinese dynasties before Qin and add magic) and have TL2+4 level of economy and quality of life because of their magic. (the elves are inspired by John Wicks’ Ven)
Dwarven Archer
Equipment $7,061, 59.65lbs lbs
- [Body] Winter Clothing DR0 (+1 vs cut), $90, 5lbs
- [Skull 3-4] Med Plate Helm DR6 $600 4.8lbs
- [Face 5] 1d6
- 1-3 Nasal, Cheek and Ear Guards DR6F
- 4 Fine Mail Ventail DR4 (-2 vs cr) $27, 0.45lb
- [Neck 17-18] Fine Mail Aventail DR4 (-2 vs cr) $45 0.75lbs (covers the rear of the face)
- [Torso 9-11] Medium Lamellar DR4F (-1 vs cr) $275, 12lbs
- [Arms Right 8, Left 12] 1d6
- 5-6 Medium Lamellar Pauldaons $110 4.8lbs
- 1-3 Medium Lamellar Vambraces $137 6lbs
- [Hands 15] Gloves and Light Mail DR3 (-2 vs cr) $80, 1.2lbs
- [Legs Right 6-7; Left 13-14] 1d6
- 5-6 Medium Lamellar Fauld DR4F (-1 vs cr) $69 5.4lbs
- [Feet 16] Shoes DR2, $40, 2lbs
- [Pouch] Wooden 1 Quart Water 3lbs $15
- [Primary Weapon] Composite Bow $4,500 2.5lbs
- Bow-14, Acc4
- Dmg 2d-1 impaling
- 60 arrows, $154 8.5lbs (Quiver is 2.5lbs see LT34 containers)
- Bow Holster $34 2.5lbs (Quiver is 2.5lbs see LT34 containers)
- [Secondary] Fine Balanced Axe
- Axe-12, Parry-11U (3base, 6skill, 1cr, 1db) $750, 4lbs
- Axe Dmg 2d+2 cutting
Dwarven Horse Archer
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[Body] Light Leather DR0 (+1 vs cut), $360, 5lbs
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[Skull 3-4] Light Plate Helm DR4 $240 3lbs
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[Face 5] 1d6
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1-3 Nasal, Cheek and Ear Guards DR3
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4 Fine Mail Ventail $27, 0.45lbs
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[Neck 17-18] Fine Mail Aventail $45 0.75lbs
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[Torso 9-11] Light Lamellar DR3 (-1 vs cr) $160, 8lbs
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[Arms Right 8, Left 12] see body
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[Hands 15] Gloves and Light Mail DR3 (-2 vs cr) $80, 1.2lbs
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[Legs Right 6-7; Left 13-14] see body
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[Feet 16] Boots DR2, $80, 3lbs
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[Pouch] Wooden 1 Quart Water 2.5lbs $15
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[Primary Weapon] Composite Bow $4,500 2.5lbs
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60 arrows, $34 8.5lbs (Quiver is 2.5lbs)
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Bow Holster $34 2.5lbs
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[Secondary] Fine Balanced Axe and
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Axe-13, Parry-11U (3base, 6skill, 1cr, 1db) $750, 4lbs
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Axe Feint-17
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Axe Dmg 3d-1 cutting
- [Shield] Metal Heavy Small Shield $160 4.5lbs
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Shield-12, Block-11 (3base, 6skill, 1cr, 1db)
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Shield Dmg 1d crushing DR4/HP15/OP7
lbs; Riding Saddle $150, 15lbs, Saddlebags $100, 3lbs
Dwarven Scout
Equipment:
- [Body] Winter Camouflage Clothing DR0 (+1 vs cut), $360, 5lbs
- Camouflage Cloak $40, 2lbs
- [Skull 3-4] Light Plate Helm DR4 $240, 3lbs
- [Face 5] 1d6
- 1-3 Nasal and Cheek Guards DR3F
- [Neck 17-18] Fine Mail Aventail DR4 (-2 vs cr) $45 0.75lbs
- [Torso 9-11] Fine Mail DR4F (-2 vs cr) $450, 7.5lbs
- [Arms Right 8, Left 12] see body
- [Hands 15] Gloves and Light Mail DR3 (-2 vs cr) $80, 1.2lbs
- [Legs Right 6-7; Left 13-14] see body
- [Feet 16] Shoes DR2, $40, 2lbs
- [Pouch] Wooden 1 Quart Water 3lbs $15
- [Primary Weapon] Composite Bow $900 2.25lbs
- Bow Case $34 2.5
- Quiver of 60 Arrows $154, 8.5lbs
- [Secondary] Balanced Axe $200, 4lbs
- [Shield] Heavy Small Steel Shield $220 4.5lbs
- DR4/HP15/OP7
- Rim Edge Cutting Sw-2
Dwarven Heavy Infantry
- [Body] Winter Clothing DR0 (+1 vs cut), $90, 5lbs
- [Skull 3-4] Med Plate Helm DR6 $600 4.8lbs
- [Face 5] 1d6
- 1-3 Nasal, Cheek and Ear Guards DR6F
- 4 Fine Mail Ventail DR4 (-2 vs cr) $27, 0.45lb
- [Neck 17-18] Fine Mail Aventail DR4 (-2 vs cr) $45 0.75lbs (covers the rear of the face)
- [Torso 9-11] Medium Lamellar DR4F (-1 vs cr) $275, 12lbs
- [Arms Right 8, Left 12] 1d6
- 5-6 Medium Lamellar Pauldaons $110 4.8lbs
- 1-3 Medium Lamellar Vambraces $137 6lbs
- [Hands 15] Gloves and Light Mail DR3 (-2 vs cr) $80, 1.2lbs
- [Legs Right 6-7; Left 13-14] 1d6
- 5-6 Medium Lamellar Fauld DR4F (-1 vs cr) $69 5.4lbs
- 1-3 Medium Lamellar Greeves DR4F (-1 vs cr) $69 5.4lbs
- [Feet 16] Shoes with Lamellar Sabatons DR4 (-1 vs cr), $95, 4.4lbs
- [Pouch] Wooden 1 Quart Water 3lbs $15
- [Primary Weapon] Very Fine Balanced Axe $2,700 4lbs
- Axe-16, Feint-20, Parry-U
- Dmg 3d-1 cutting
- [Secondary] Fine Balanced Large Heavy Steel Shield $1035 15lbs
- Shield-13, Block-13
- DR4/HP22/OP9
- Rim Edge Cutting 1d+2 cutting
Dwarven Sapper
Sappers are not supposed to be near the front lines. No armor to conserve fatigue which is their most precious asset to activate their gauntlets of shape earth and stone.
- [Body] Winter Clothing DR0 (+1 vs cut), $90, 5lbs
- [Skull 3-4, Face 5] None
- [Neck 17-18] Beard Notch of Earth to Stone (M51)
- [Torso 9-11] see Body
- [Arms Right 8, Left 12] See Body
- [Hands 15] Gauntlets of Shape Earth and Shape stone 4lbs (M50-51)
- [Legs Right 6-7; Left 13-14] See Body
- [Feet 16] Shoes 2lbs
- [Pouch] Wooden 1 Quart Water 2.5lbs $15
- [Primary Weapon] Gauntlets
- [Secondary] Very Fine Balanced Small Knife $720 0.5lbs
Dwarven Encounter
Dwarven Mass Combat Encounter
60 Light Cavalry TS120 (Cv, Rec, Wood)
120 Hvy Infantry TS480 (Wood)
60 Bowmen TS120 (F, Wood)
60 Scouts TS120 (Rec, Wood)
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