+Vaclav Tofl ‘s GURPS Gladiator Arena Game just ended, playing was myself, +Jessie Foster playing Lucius Aggripa and +Martin Davis playing Parmenion.
Jia, my Paper Tiger who is actually a Horse Archer (23 points sunk in that) survived fighting with Spear-14, Move-8, and with luck (no critical fails that entire 130min game). We fought a Dire Wolf and several strong wolves.
I have to say my heart was actually racing, because there were too many close calls. I played a conservative strategy and burned through my FP with Feverish Defense almost every time it was my turn.
I just practiced the fundamentals: Waited, Kept Close to my Allies and Supported them by forcing a Retreat and when the position was excellent tried to Feint (and failed) and got really luck of a botched attack which allowed me to use Telescopic Attack at severely wound the Direwolf. It was a Critical Fail on his Death check that killed him, with such great “Dramatic” Timing.
It was a long but very dramatic combat, and I was very lucky and I even got a lot of the crowd’s cheers. Too much excitement LOL! So many close calls, and it was easy to forget special plans and techniques when its not our turn. I really need to write it down in note pad.
Lessons:
I copied Vaclav’s Technique and pre-written all my cut+paste notes for my actions.
- /me Free Action – drop shield, Ready Action Remove and Drop Helmet, Free Action (Grip Mastery) Ready Spear for Reach 2 and Defensive Grip
- /me Wait, when a target charges into me or my allies, Stop Thrust
- /me Wait, when a target with in reach tries to attack me or my allies attack (rear) leg (-2)
- /me Wait, when a target with in reach tries to attack me or my allies attack torso (0)
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