Reading through the thread Appropriate gear for TL3 soldiers – Steve Jackson Games Forums:
I’ve come to realize that you don’t need to go all that Historical if you can make a Time and Motion for data. Since we cannot find historical references sufficient for a level of detail we need for our game, its better to look at the human element and its limitations for source and inspiration.
When i look at the concern regarding how skilled is a levy, I first begin with how much available hours does the yeomen have for their lords requirements for training. If I consider the amount of variables that go with manor to manor or village to village, I realize that special significant of Individual Circumstance vs the generalization*.
*My wife and I had a discussion about how Economic Generalities like “Soft Landing” may be vastly different Individually. People don’t choose when bad things happen to them, some companies may suffer during a good growth period (note that growth, has a lot of human suffering built into the notion). A Soft Landing may be a softlanding enough for some, but there are those who will suffer greatly even in such an “generally good” event.
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