GURPS Traveller: Interstellar War TL9 Carrier with Small Craft

Below is a 2000Dton
Carrier coming TL9. It is capable of 2 Jumps at Jump-1. The extra
jump is for escape, it is not used if it cannot be helped. Because
Terra is still working on a Jump-2, the jump comes in handy getting
into 2 pasec systems when there is a friendly waiting on the other
side.

It has a very
conservative and early doctrine. It is not meant to go against the
Vilani Imperium, but it can stand very well against a pirate fleet.
Its missile volume is only 15+80.
Carriers are not meant to
travel alone, at the least they have another Carrier and an escort of
4 TL9 Destoryers, and at least 2 Cruisers. Carriers and Escorts (2
CC, 2 CR, 4 DD). Wartime organization, its 2CC, 2BB, 4 DD with 2 DD
Squadrons. 
The extra jump is so that when you go inbound into a system, you don’t get trapped. I think given how the logistics of the Jump rules work many warships will need to be 2 jumps capable.

Disclaimer:
the spreadsheet tool I made is pretty much my tinkering so sorry in
advance for the inaccuracies. I will update all my work and put date
stamps so that you know if it incorporates the newest corrections.
Date 4-18-2012
TL9 2,000Dton
Carrier
Tech Level:
9
Hull:
2,000-dton
Stealthed
Streamlined
Cylinder
hull,
dDR
40
armor.
Systems:
35
Maneuver
Drive,
40
Jump
Drive,
4
00
Fuel
Tanks
(capable
of
2
jumps),
8
Fuel
Processors
(2.5
dtons
per
hour;
20
hours
to
full),
Command Bridge
,
Model-9
Sensors
(Scan
22),
1
5
Light
Turrets
(
15
Heavy
Missile
Array,
30 ETC Assault Cannon 25mmCL), 920Dtons
Hangar
(40
Terran
Missile
Fighter
TL9,
3
Ship
Boats
TL9),
Vehicle
Bay
(35
Life
Pods),
111-1/2
Fission
Power
Plant/TL9,
1
Luxury
Stateroom,
40
Staterooms,
1 Survey Module, 1 Labratory,
6
Bunkrooms,
2
Workshop,
2
Sickbay,
168-1/2
Cargo.
Statistics:
Emass
1
,937
tons,
Lmass
7
,032
tons,
Cost
M$2,100,
SM
+10,
Asig
+5,
Hull
dHP
68
,
Life
Support
132
,
sAccel
1.0
G,
Jump-1
(1-parsec
range),
Top
Air
Speed
655
mph.
Crew:
Command
Section
(6
officers,
2
Petty
officers,
2
Crewmen),
Fight
Command
Section
(43
officer,
3
crewman),
Engineering
(4
officer,
8
petty
officer,
38
Crewmen),
Maintenance
(1
officer,
1
petty
officer,
3
Crewman),
Flight
Section
(1
officer,
2
petty,
2
crewmen),
Gunnery
Section
(2
officer,
5
petty
officer,
9
Crewmen),
General
Service
(1
officer,
1
petty
officer,
2
Crewmen),
Medical
Section
(1
petty
officer,
1
Crewmen),
Specialists
Scientist
(3
officers,
1
Petty,
1
Crewman).
Total
62
officers,
22
petty
officer,
50
crewman.
Total Cost of Manpower
Officers
62
$5,000
$7,440,000
Petty

22

$4,250
$2,244,000
Crewmen

50

$3,500
$4,200,000
Total
$13,884,000
Annual Maintenance
$2.1 M
Annual interest Payments (2%)
$87.9 M
Depreciation
$20.8 M
Manpower
$13.9 M
Equipment Depreciation
$23.0 M
Annual Cost to Maintain
$147.7 M
Note:
additional
cost
of
supplies
and
small
craft:
$2,315M
  • Cargo
    includes
  • 4200 rounds
    of ammunition
  • 350 Missiles
  • 365 Days of
    food for 132 people
To be Updated
TL9 10Dton Missile Fighter
Tech Level:
9
Hull:
10-dton Stealthed Airframe Needle/Wedge hull, dDR 15 armor.
Systems:
2 Maneuver Drive, Small Cockpit, Model-0 Sensors (Scan 12), 2 Fixed
Mount, 2 Missile Racks, 5 Fission Power Plant.
Statistics:
Emass 76 tons, Lmass 80 tons, Cost M$54, SM +6, Asig +1, Hull dHP 25,
No Life Support, sAccel 5 G, No Jump Capability, Top Air Speed 5,300
mph.
Crew:
Command Section (1 officer). Total 1 Officer.

To be Updated
TL9 20Dton Standard Ship’s Boat
Tech Level:
9
Hull:
20-dton Stealthed Airframe Needle/Wedge hull, dDR 15 armor.
Systems:
1 Maneuver Drive, Large Cockpit, Model-0 Sensors (Scan 12), 2 Fixed
Mount, 4 Small Craft Seating, 9 Cargo, 2.5 Fission Power Plant.
Statistics:
Emass 54 tons, Lmass 99 tons, Cost M$33, SM +6, Asig +1, Hull dHP 20,
No Life Support, sAccel 2.0 G, No Jump Capability, Top Air Speed
5,300 mph.
Crew:
Command Section (1 Officer, 1 Crewman). Total 1 Officer and 1
Crewman.
Passengers:
48 Passenger Seating.

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