Thanks to PJ for the pix.
Game 1: 10:30am
Modern and MaskO Defend, Phil-Xcouts Attack
11:11???
Modern and MaskO Defend, Phil-Xcouts Attack
11:11???
Juna, J3(me), and Kaptain
We clearly had the bigger advantage. High ground, more ammo because of better era guns, site vets.
We are at the top of the hill, and they started at the bottom. Kaptain was at the top bunker at look at, Juna left most side of the bunker, and I was at the right slope behind a fallen large tree.
when the fighting broke out, the PS walked downhill. Half tried to go to the farthest end of the site. they were visible until they got to the bamboo grove where we couldn’t tell what happened next.
Time passes and eventually the site veterans, 3 in black rush down to reinforce the very vulnerable low lying area. Surprisingly Canine Chum in his ghilisuit was an early causality and was walking up from directly below me.
After a while Kaptain localizes them and it is relayed to the 3 vets. One guy is taken out and One vet knife kills all 4! they were all huddled too close together.
After confirmation of cleared, i moved to the top bunk where I tried to spy the remaining opfors. Spotted 1, and quickly relayed it to everyone. I could barely localize the leftmost fire source and as i tried to keep spotting I heard a hit. Seeing there was no other thing that can be hit and I was exposing my head to spy where the source was I concluded it was a hit and left.
Game 2 after an hour delay. 11:35
Numbers ???
Phil-Xcouts defend, Modern and MaskO attack
Odds are we are even.
we start at the farthest left end of the field. It doesn’t slope so much and in fact it has a bit of a higher ground to the starting bunkers and tower. But its leftmost along the wall is easy spot because it doesn’t have bushes or grass but thin small trees, saplings, and tall but narrow trees.
the MaskO guys went high, the site vets low, and CTO middle with 3 other guys. Juna begins with the initial charge and run to the plastic cylinders that act as an obstacle and hard cover. Kaptain and I follow, and Juna successfully advances to the Bamboo grove in the middle of the area. He later advances to the giant pipe. He is now only one rush away from the a low and separate bunker. After that I fail to see him and proceed to work my way to parallel his advance.
A new dug out bunker before the bridge is where I was able to successfully rush. I was confident knowing how hard to see from behind the bunkers advances without peeking to visibly. I could see the tower, connecting bunker to the tower, and the leftmost bunker side. I was shooting it till I realized the WWI pot helm was a decoy. Having a clear view I was coordinating 2 other guys who were trailing Juna. From here I get 2 guys. Their WWI helms add another 5 inches to their head hight and a clear ring tells them they were hit. Range must be around 18-20 meters, any quarter head sized was hittable after a 2 second burst.
I stay here for a while and consume 2 mags worth. Shooting at tower, what I can see from the connecting bunker and took potshots of a decoy hat to draw attention. Strangely no one was attacking me?
eventually joined the charge up when 4 more people reached my bunker. I took what was Juna’s place and I only realize he was not around anymore because an MaskO guy took his place. With a healthy amount of support fire we got close and I was able to get into the top bunker and bait myself to clear it… people were asking if there was any left outside with no confirmation… in the end it was paranoia and an unconformable lesson if my movements to the tower and securing it was good or bad approach.
game 3, 1230pm.
Same scenario since they are handicapped but 1 mag only.
It began with the 5 MaskO behind the pipes behind the center bamboo grove, the vets declaring to go and run accross the fringe and the remaining un-taken path was taking the leftmost area and hoping to take them on.
I went a head and went pretty extreme. I learned that after a long climb and that there was no more net for a distance. I proceed to walk along the precarious edge of what still the playing area, very slowly.
Around the time I got to the beginning of the net which had one of the rare thick tunked trees of the area Juna seemed to look like he declared he was hit. Kaptain took the area he was in and I was confused if that was still Juna. I learn that later on when I was shot at 30m while behind 50% cover.
Upon going out, I saw Juna clearing that part up. We watched and Canine Chum was using Vinegar and Baking Soda “grenades”. Upon realizing the source of the pop, the very start of the day the guy was testing the bombs without alerting Juna and I as toured him the area… no fire in the hole, so safety warning…
Anyway, this began to make one while we watched behind the net. Being too excited and shaking it alot it blew up right as he threw it. Juna says he should be dead, I should have agreed with him because it was Santas’s Chief Elf’s m1garand that had the precision to pick us out and shoot us from 30m with snap shots and he was at the feet of Canine Chum.
Then Rain and a rush to get to the car and gear off.
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