Manpower is produced by a warlord’s fief or province. They don’t have a cost to raise because these are duties peasants and nobles owe the master of that realm. This can take many forms: Feudal obligations, Civic or Religious duties.”
How this works.
The Warlord chooses which to take with him on campaign (typically 2 months), depending on his annual military budget. He can choose to spend to upgrade existing forces, change their training, and hire mercenaries. A major cost undertaking is building the Logistics Strength, which eats up 2/3 of the budget.
These will raise, on average, a force of 1000 men. Typically this is a force controlled by a Baron or Dux. A Pinceps or Feudal Duke, will command an number of these warlords.
Every region of a population of 225,000 (6k sq km) in the campaign setting can be assigned a table like the ones below. These tables allow for great variety in strategies for the players and NPCs.
Campaigning Budget:
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Annual Income: $8.1M (TL2)
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$1.62M (20%) Infrastructure (County)
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$0.81M (10%) Administration
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$2.43M (30%) Tribute
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$0.81M (10%) Growth
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$2.43M ((30%) Military budget:
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Western Force Resources Available:
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Knights (GG Heavy Cavalry Impetuous) 1 element
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Sergeant
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Man-at-Arms (BI Heavy Cavalry) 1d3 elements
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Skirmishers (BA Light Cavalry) 1d3 elements
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Sergeant footman 2d elements.
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BA Heavy infantry
- BA Medium Infantry
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Peasant Levies (commanded by sergeants)
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Spearmen (BI Heavy Infantry) 5d x2 elements
- Pikemen (BI Pikemen) 6d elements
- Archers (BA Bowmen) 2d elements
- Crossbowmen (GI Bowmen) 4d elements
- Engineer (Sappers) 3d elements
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Eastern Force Resources Available:
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Faris
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Horse Archers (BA Horse Archers) 2d elements
- Skirmishers (BA Light Cavalry) 2d elements
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Peasant Levies
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Spearmen (BI Heavy Infantry) 5d elements
- Tribesmen (BI light Infantry or medium infantry) 6d elements
- Pikemen (BI Pikemen) 6d elements
- Archers (BA Bowmen) 3d elements
- Crossbowmen (GI Bowmen) 3d elements
- Engineer (Sappers) 4d elements
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Imperial Province Resources Available:
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Kataphrakt (GG Medium Cavalry) 1 element
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Feoderati Levies
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Horse Archers (BA Horse Archers) 1d elements
- Skirmishers (BA Light Cavalry) 1d elements
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Peasant or Feoderati Levies
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Spearmen (BI Heavy Infantry) 6d elements
- Feoderati (BI Medium Infantry) 4d elements
- Pikemen (BI Pikemen) 6d elements
- Archers (BA Bowmen) 4d elements
- Engineer (Sappers) 5d elements
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A – Average
B – Basic
G – Good
E – Elite
P – Poor
I – Inferior
Engineers can be converted to Artillery.
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