Category: GURPS
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Realistic Encounters Duration
its been staring me right at the face the whole time. Human endurance works in a range band because it…
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GURPS Talents, Multiple Intelligence, and Geekdom
lately my readings about Emotional Intelligence got me thinking more about the Multiple Intelligence Theory (note the difference between Theory…
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1st to Sell RPGs China?
What RPG group will be the first to penetrate the China Market? I’m not saying small bits, but really a…
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Finished: GURPS 4E player handout
I got a strong urge to make a player hand out based on GURPS Lite 4e. What I did was…
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GURPS: What Knowledge of Philosophies Do
This is an oversimplification or bottom line to what each Philosophy discipline does. Philosophy Skills Default: IQ-6. This is the…
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Physics of Fighting
I’m doing some exercises right now both physical and in math. Just testing out my understanding of physics and comparing…
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Test run for Random Lord Generator
Experimenting with Random Lord Generator. I used this dice roller to generate a list of d6 rolls. Following the step…
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Random Lord Generator and Empires before Alexander
The Random Lord Generator is meant to allow for the quick, simple, and detached creation of NPC lords as allies,…
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Mass Combat Low Tech Templates
Made a bunch of GURPS 4e Mass Combat Low Tech templates. They feature the basic Ally cost and some lenses.…
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Sacred Oaths
The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the…
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War Campaign musing
I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on…
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Wold Building Research Mind Dump
I broke my own home brew rules. I’ve gone back to the basics and tried again. This time a little…
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GURPS Mass Combat – Fief Manpower tables
Manpower is produced by a warlord’s fief or province. They don’t have a cost to raise because these are duties…
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GURPS Mass Combat Cards
GURPS Mass Combat is a tool so that you can run a fun and exciting War Campaign. I’ve trying to…
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Civilization Building GURPS homebrew
Its only recently, from my understanding of economics am I able to make a better informed homebrew system for basic…
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GURPS Mass Combat Made Easier and What is the Entity of a State?
GURPS mass combat is a bit hard to take all in. at once There is a limitation of examples because…
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Feudalism in GURPS and Random knight Generator
Feudalism is very tricky and difficult to reflect in RPG system. It is not as much “ranks” of status but…
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Random Disadvantage Installment II
This is another random roll table. This is for socio-economic background. This is supposed to be used in tandem with…
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Random Disadvantages installments
Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human…
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Basic Traveller Templates
These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary…
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Telescopic Flexibility and Escalation
A question in the Forums got me thinking to why I like the complexity. It boils down to 2 things:…
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GURPS Wealth and Status v1
This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an…
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Making the Game fit how you observe Life and Challenges
Making Theories fit Facts instead of Making Facts fit Theories. This is why I play GURPS. The science that makes…
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My own Investigation on Horses
This was last year. It was my “investigative” research regarding horses. I was aware of the relationship of body mass,…
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Armor Problems in GURPS Basic Set.
There has always been problems with the armor system and it comes up so often in the threads. I’m wondering…
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On Wealth and Horses
Medieval horse Types and Traits is an awesome contribution by Icelander. Especially since Horses would be more central realistic/gritty games.…
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Accounting Ratios and Characters.
In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters…
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Accounting Ratios and Characters.
I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same…
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What you need, what you want
gaming preferences. GURPS can have a TON of detail. Here is a thread that discusses the two opposing views: Detail…
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Patrons, Demographics, and Realism
Patrons of “Ye olden times” had to provide assets for their retainers. Beginning with adequate capital of one’s own earning…