Category: Any Game System
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Back to Basics – Each Session is a Unique Dialogue
Realizing Each Session as a Unique Dialogue is a new mnemonic/coping mechanism and tool for me. A session is not…
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[Reflections] Ads for Skilled Players
Early on I realized that information is a barrier between people. As much as Shared Interests can connect us, differences…
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Proto-Stress Rules
Inspiration from work kinda makes me want to introduce a STRESS penalty rule. Basically responsibilities and worries accumulate, these distractions…
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Back to Basics: Pacing and Tension, Pacing Tool
Two wonderful videos below on Pacing but I’m here to talk about some ways to apply it immediately. Pacing Grid…
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Back to Basics: Organizing your session by Challenges, and a reminder on Pacing
Keeping things simple, my players will notice I will be using these mnemonics: Minor and Significant Challenges. Minor Problems/Challenges was…
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Back to Basics: Non-Binary Consequences
Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged…
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Back to Basics: My Game Itinerary
Why it takes me roughly 4 hours to run a game. Part of the Back to Basics because I’ve tried…
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How to GM Abstract Combat Part 3 – Initiative, Combat for the Non-Combat GM
Part 2 can be found here. This is Back to Basics. Initiative is a simple matter, it is for the…
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Back to Basics – Empathy as the Goal
This is related to my post on the thesis that GMing is very much like Active Listening. Related to my…
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How to GM Abstract Combat Part 1 – Think in Opportunities
Playing a game like Airsoft requires me to have some mnemonic tools to help improve and to compensate for the…
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What Milsim has Taught me about Describing Combat and GMing
Airsoft and RPGs always keep being a source of contemplation. RPGs and behavior economics give me the words to describe…
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More Player Agency. Incentive Points.
I’m a fan of narrative games – house of the blooded is the only I’ve played but I’ve followed +Tobie…
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Anygame System – Gamer Guide to Small Wars Manual part 1
Any Game System or GM will benefit from this Free Public Domain Book! It will highlight Tasks any Adventure (aka…
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Wounding Rules
I don’t think I need to site any argument against HP systems, and the cognitive (and assumption) disconnect about it.…
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Roll20 Optimized Combat Mapping
First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from…
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Reflection of my Gaming Tastes
The way I GM reflects a lot about how I solve or face problems. Which can be good and bad.…
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GURPS Templates notes: Write Up instead of Stats
Instead of the just the stats, why not just create a Archetype based on his or her SOP or Modus…
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Behind the Scenes: GURPS Modern Fantasy Prep
I think you can click to enlarge. This Layout is from my “ranging” in the most crowded areas in Divisoria.…
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Fall of Constantinople Game I once Ran
This was before GURPS Mass Combat 4E and City Stats. One day I hope to write up a meticulously prepare…
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Long Running game
I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that…
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Supernatural Tansparency
I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes…
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Debt in a Game example
I borrow money to buy a Desktop, a Car, a home. Interestingly, I took on a Debt disadvantage forcing to…
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Science in the Role-Playing; is a Good System Relevant?
Role-Playing is Decision Making Sciences for me. Stuff from Intelligence of Emotions, Cognition, Behavioral Economics, and Economics and Demographics (backgrounds…
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Epic Administration
What is Epic Administration? I was going through some common tropes and discovered a new perspective when I was analysing how Politicians…