Category: Any Game System
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Adventuring Skills Part 2: Physical Skills
A lot of the adventuring skills mentioned here can be pursued out of fitness sake. As a Gamer the pursuit…
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Random Character Gen update: Life Event Table
Creating a Life Event Table for Any Game System (of course it can be used in GURPS but it will…
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Adventuring Skills part 1: Problem Solving Skills
Gaming has been influential in giving me a sense of adventure and exploration. It has helped frame much of my…
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Professional vs Technical
My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform…
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My notes on Organization in TRPGs
These notes serve to help the GM or Player think and imagine an organization scaled up or down. When the…
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My notes in using Zones
Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise…
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Leadership and Teamwork in TRPGs
The thesis of this post is that Leadership is made up of a combination of Roles that fall under what…
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Profession Skill Scope
As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of…
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Session, Act, Scene, and Player Scene.
I’ve come to a better understanding of Pacing, Acts, Scenes and Player Scene after analysing my problem solving techniques, Odyssey…
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Discovering the RPG Design patterns, being Foxy, and repetitive
I’m gonna need to print the RPG Design patterns CC book by Whitson John Kirk III PDF out and I’m…
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Notes on Open Warfare System: The Headache
Open Warfare System is an open rp game system designed to run warfare games that would fairly capture logistics and…
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Index Card Heuristic
Inspired by my affection for CCG, need for more portable gaming in Gaming and Dining in the Philippines, Getting things…
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Base Rates in TTRPGs, using Social Media to gather information and create better tools.
Base Rates are RARE and can be useful to overcome Planning Fallacy and Overconfidence Bias. So why not use the…
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Updated the Game Mastering Technique Gdoc List
The Game Mastering Technique gdoc list is an Open List of Techniques drawing mostly from Storytelling, Rationality, and Productivity studies and…
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When Certainty Fails 40% of the time, and Luck has a greater factor to Success than skill.
“But the evidence is unequivocal — there is a great deal more luck than skill involved in the achievements of…
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Rationality Tools for Gaming: Thinking Fast and Slow Ch 21-23
Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I…
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How Google’s research in Team Dynamics relates to your Game
Let me try to break this 5,000 word article to something easier. Note that I’m summarizing and simplifying its still…
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Role-Playing Elements as Player Character Cards
Don’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I…
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Framing and its Ethics; the Framing of Condition Level Systems
The relationship to Games is the GMing Skill in Framing Affect: The ability to Frame in: Opportunity Seeking vs Loss…
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A5/Statement Booklet Analysis Notes: Breaking up Ideas in 5min chunks
I’m currently fascinated by the Statement Sized (half letter) and A5 booklet format. One reason is because it is easy…
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GMing Technique: Minor Problems for Any Game System
The Minor Problem Technique is basically the GM thinking up of problems that the player overcomes without having to roll,…
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System Mechanics Basics: the most basic situational modifiers for the CORE mechanics
When ever I look at system mechanics I kinda get into the mindset of the designers. I tend to look…
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Gear Reliability and Trade-Offs [Rough Draft]
As you may know I draw from Airsoft a lot of inspiration for games. One great inspiration is the Equipment…
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Tutorials for Table-Top RPGs: lessons from Dungeon World
Extra Credit has one of the best well written and presented Game Design material. One of my favourite is Tutorials…
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Adjustment of Post Frequency and Projects
I am currently working on several long posts that would take up about 5-10 hours to fully edit and make.…
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Success Quota Mechanic. Complexity in Major Tasks.
I’m moving to failure is OK mindset because of the influence of my work and studies. In GURPS this means…
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GM Tools: The Pareto Principle
The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that…
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Game Mastering and Playing: Framing in Opportunities part 1
I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom…
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Back to basics : exploring the fears to enhance immersion
Fear in war should be better explored. There is Fear of the enemy, fear of… … the minor tyrants who…
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my Universal Conflict System: foundation of my open narrative combat system
System Summary A combat system that has 3 scales: Individuals, groups, and whole organizations and works follows 3 particular elements…