Category: Any Game System
-
The paradox of Failure and Importance – some prethought strategies
In a TRPG there is a strange paradox where the higher the stakes, I expect a harder and harder roll.…
-
Distraction in my Alternate Cepheus Engine writing – How to rewrite the Introduction
I got distracted writing my Game Prep. After some thought while I stretched and hygeine I realize I can break…
-
Schelling Points – Space combat – Same as a real life project at work or a bid, except for the lethality
In COADE or some of these space combat mechanics (Non-Dog-Fight Mechanics) can be simplified as ONE shelling point. The GM…
-
Taxes and Margins – Ways the GM can simplify his Job
I realize that not everyone enjoys the Books keeping, but the problem with not doing the books is CONSISTENCY that…
-
Trade off of Older Ships: usable in GURPS, MgT2 and CE.
This Exercises the Sense of Technical DEBT of the GM and the Players. If you want to exercise your Total Cost of…
-
Comfort in a system. Dice + 2-3 modifiers, or Adj-Stat + 2-3 Modifiers.
last 2019 Xmas I bought a The Fantasy Trip Legacy Edition, Dungeon Fantasy Boxed Starter Set, Essentials Kit and the…
-
Abstract Combat based on Adaptive Cycles
Basically, this is my idea of how abstract combat can work. This focuses a lot on storytelling and working towards…
-
Techniques – and how it relates to our Internal Worlds.
I compensate a lot using SRS and my obsessiveness of writing my flawed understanding. Going through a thought again and…
-
Social Actions – Character Options in Social problems in your games part 2 of 2
What is the Social Equivalent of Flanking? Options in Combat engage us by giving us Power over the situation. I…
-
How I use the 20rffk to evaluate RPG books.
The 20 rules of formulating knowledge violates its own rules. I’m spoiling for anyone who hasn’t read this and removing…
-
World Building as we Play
There is more World Building Tools and Settings than the market can explore, learn, use, and share. That at this…
-
Methodology Upgrade: Formula, Definitions, Example, and Anki Deck
I updated the Gaming List document to be more actionable. Basically i now added a methodology section as to state how…
-
My Biases/Criteria of RPG Review, Looking for Feedback
I’ve been ask to review an RPG and I realized that this Criteria I have is worth publishing for feedback.…
-
80% Storytelling Techniques, and 20% system mechanics
Its easy to progress in Game mechanics since there are so many to learn, but the Collaborative Storytelling, Preparation, and…
-
Improvisation hypothesis: Ideation Techniques
from the Gaming Skills Open Doc* So I just finished Unframed by Engine Publishing. Among my other studies (found in…
-
TRPG Books as Process Documents
*That TRPGs moving to a shorter feedbackloop with the community through using best practices in Operations Sciences would create more…
-
Game Mastering Research Update; leave it to Gamers to Game Self Improvement.
So I’m preoccupied in updating my Game Mastering Skills and Heuristics Document. I found this so much easier to update…
-
Updated GMing Techniques; Games Literacy
So I’ve updated my GMing Techniques Document and differentiated it from my TRPG playing skill document. Basically the GMTD is the…
-
Skills as Barriers to Games
Skill or Mental Models as Brain apps The thing about Load Bearing Gear, Logistics, and any Mental Model is that its…
-
Definition of Terms. More useful ones.
This is speculation on what kind of gaming material I’d like to make If I had the time. I’ve improved…
-
Warfare Notes
Merry Christmas and Happy Holidays! So I’ve been listening to Tyrant Series, I just finished funeral games and I’m now…
-
Core Mechanics can get complicated.
I almost take for-granted how complicated the basic mechanics can be: Determine relevant Scores or Stats for the roll. This…
-
World Building is a Skill
It was only recently I realized World building as a Skill. As a skill it has many components with the…
-
Conditional Success, Significant Actions
Conditional Success is basically replacing failure with an Extreme cost for Success. The Margin of Failure determined how much it…
-
Character Actions, becoming Character Limits.
I read Atul Gawande’s Checklist Manifesto and it dawned on me how Dungeon World really helped with the Character Options List…
-
What Augmented Reality means to TRPG players: LARP Tools
With Pokemon GO all the rage its become clear that Augmented Reality Games will be the trend to look forward…
-
Mental Organization as part of the Game
what one carries with them is a bit of a fascination. I’m pretty cluttered and want to declutter but there…
-
Hard Mode 60-80 Part 2
Hard Mode 60-80 rule was meant to stress direct agency in a situation. It highlights that some situations we cannot…
-
Hard Mode: Rule 60-80
The mind doesnt like Uncertainty and playing with this bias can be unique role-playing and system mechanic opportunity I call…