AI + Procedural tools in blender would mean eventually someone will make a plug in that will allow a NON-blender user to pop out a character quickly.
Even the GM doesn’t know everything going on and is in for the Adventure. By 2030 the new generation of tech savvy TRPGers will have huge WIkis of cast of characters and worlds. Using AI to populate the Imagery – and the next frontier for AI is generating procedural Rigged Models in an Open Source Low Resources way. Someone with an I3 or Ryzen 3 spends 30-90 minutes prepping for a game and generating 1-2GB of content to show the players.
I can be wrong it will be Earlier or Later. The thing is Mneme and Game in the Brain will be one of the main sources of assets and targeted investing (Investing the money from the Books to make more of this content). I personally help people set up their Blender and their products for games or YouTubers just making tutorials how to set it all up. And Nicco and I borrowing from them to make the products even more user-friendly.
Probably a few hundred gamers would buy our stuff yearly to support us, and will get models which they can render and play with. That get them thinking “I’ll make a planet and space station here and a Ship bursting out of the dock and the PCs are going to have this scene or this was what happened a while ago.”
If I had more resources I would do something more ambitious like put this all in a GODOT engine but that’s assumes a thousand people or 10,000 people support us in our price of 30-50usd a year because of products we make. for that to happen someone online must have tried our stuff, which I’m sure is flawed, given feedback and we polished it up and people will affirm it when they check it out (Since most of the product is available for inspection before purchase).
There will be many people making regular RPGs – and Our products will complement them! of the 1000 rpgs there are with the sandbox nature of Cepheus Engine – there will be people taking the stuff here and using it in their games.