Tools

2010-04-19

Leverage – Make a Will Save

Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it with outcome bias but apply…

2010-03-17

Framing in Games

In psychology of video games, Jaime related how framing works out in WoW and in business. I discussed Framing in the review of the Art…

2010-03-12

Sacred Oaths

The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the Knights, Lords, Dukes and Princes……

2010-03-11

War Campaign musing

I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on is military readiness. Using GURPS…

2010-03-05

GURPS Mass Combat Cards

GURPS Mass Combat is a tool so that you can run a fun and exciting War Campaign. I’ve trying to run a war campaign for…

2010-02-23

Civilization Building GURPS homebrew

Its only recently, from my understanding of economics am I able to make a better informed homebrew system for basic civic building. This Creation of…

2010-02-09

Sun Tzu: Desperate Ground

The Art of war is pretty useful for any war campaign. The anecdotes attached to the document give the GM many ideas of how to…

2010-02-09

Random Disadvantage Installment II

This is another random roll table. This is for socio-economic background. This is supposed to be used in tandem with the previous random disadvantage table…

2010-02-08

Random Disadvantages installments

Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human disadvantages. Each of the 7…

2010-01-29

Pay Offs and XP.

Arbitrary Pay-offs points is what the Scott P. Stevens uses in the Game-theory lessons I purchased. In the lessons they used it, in a way…

2010-01-27

AutoRealm, learning notes

You can get autorealm here. Its not that hard to find, you can just google it. Ubuntu/Linux. You can use AutoRealms in wine. Ubuntu automatically…

2010-01-26

Map Making Endevor

Campaign Cartographer vs AUTORealms. I’ve checked out campaign cartographer in youtube and compared it to my experience with AUTORealm. CC3 is around 1G, while Autorealms…

2010-01-18

GURPS Wealth and Status v1

This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status…

2010-01-17

Random Village Generation v0.1

Random Village Generation v0.1 A quick random village generator. It is intended to be used with Medieval Demographics Made easy. Useful accompaniments and reading: Lisa…

2010-01-03

Accounting Ratios and Characters.

In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters are not that different from…

2010-01-03

Accounting Ratios and Characters.

I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same in GURPS but it suffers…

2009-12-01

GM think Tank with Google Wave

Playing around Google Wave the ideas that first get to me is how It can be used to improve my game. GM think tank. With…

2009-11-30

Your Own Hell , Ravenloft your Setting.

Looking at my old Ravenloft books and how much I’ve learned about history over the years, my definition of Tragedy has changed. Especially since I’ve…

2009-11-27

Background Skills for more Realistic Games.

Characters have some cultural background skills that make them who they are. Typically almost every character have the skills: Theology, Literature, History, and Savoir-Fair (typically…

2009-11-27

Inspired by Google Wave

Finally got my google wave account. There are only 8 invites, and I’ve already used up 4. planning to give one per group, so that…

2009-11-20

+1 Bonus to GMing

My reply in defendse of GURPS Mysteries. This book grants you GMing +1 regardless of the system you run. A must read for the GMs…