Finished: GURPS 4E player handout
I got a strong urge to make a player hand out based on GURPS Lite 4e. What I did was I inserted a ton of my home brew rules and…
Read more →I got a strong urge to make a player hand out based on GURPS Lite 4e. What I did was I inserted a ton of my home brew rules and…
Read more →Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it with outcome bias but apply some good old’fashion role-playing by…
Read more →In psychology of video games, Jaime related how framing works out in WoW and in business. I discussed Framing in the review of the Art of Critical Decision Making. Anyway,…
Read more →The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the Knights, Lords, Dukes and Princes… all these people have one…
Read more →I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on is military readiness. Using GURPS mass combat, plotting the precise…
Read more →Manpower is produced by a warlord’s fief or province. They don’t have a cost to raise because these are duties peasants and nobles owe the master of that realm. This…
Read more →GURPS Mass Combat is a tool so that you can run a fun and exciting War Campaign. I’ve trying to run a war campaign for the longest time. I’ve made…
Read more →Continuing The use of the Art Critical Thinking in RPGs. 1. Making High-Stakes Decisions – This is the introduction to the lecture and poses to the listener how people decision…
Read more →Its only recently, from my understanding of economics am I able to make a better informed homebrew system for basic civic building. This Creation of Civic Entities, is useful for…
Read more →GURPS mass combat is a bit hard to take all in. at once There is a limitation of examples because of the word count limit. So what I did is:…
Read more →The Art of war is pretty useful for any war campaign. The anecdotes attached to the document give the GM many ideas of how to describe a situation. Sun Tzu’s…
Read more →This is another random roll table. This is for socio-economic background. This is supposed to be used in tandem with the previous random disadvantage table (Personality background table). Socio-Economic BackgroundNot…
Read more →Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human disadvantages. Each of the 7 aspects are rolled up, to…
Read more →Its been 2 weeks since my Random Village generator v0.1, which in hindsight needs a lot of improvement. I’ve been reading all the books again and trying to find out…
Read more →A question in the Forums got me thinking to why I like the complexity. It boils down to 2 things: telescopic flexibility and escalation. Has anyone here, that mainly plays…
Read more →Arbitrary Pay-offs points is what the Scott P. Stevens uses in the Game-theory lessons I purchased. In the lessons they used it, in a way like the Improv TV show…
Read more →You can get autorealm here. Its not that hard to find, you can just google it. Ubuntu/Linux. You can use AutoRealms in wine. Ubuntu automatically comes with GIMP since it…
Read more →Campaign Cartographer vs AUTORealms. I’ve checked out campaign cartographer in youtube and compared it to my experience with AUTORealm. CC3 is around 1G, while Autorealms is 3megs. As nice as…
Read more →This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an economic condition. Wealth and Status are very strongly tied together…
Read more →Random Village Generation v0.1 A quick random village generator. It is intended to be used with Medieval Demographics Made easy. Useful accompaniments and reading: Lisa J. Steele’s Fief, Grain to…
Read more →An interesting look at Ravenloft’s falkovia with Medieval Demographics Made easy. Population: 60,000.Note that if you look at the population breakdown this is merely the Urban population added up. The…
Read more →In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters are not that different from accounting statements, you can consider…
Read more →I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same in GURPS but it suffers the same limitations as the…
Read more →Its really just meant for games, but in some countries corruption is a way of life. GM’s usually quickly factor in: Risk of getting into trouble vs Severity of Penalty,…
Read more →Playing around Google Wave the ideas that first get to me is how It can be used to improve my game. GM think tank. With the Google Search tool, every…
Read more →Looking at my old Ravenloft books and how much I’ve learned about history over the years, my definition of Tragedy has changed. Especially since I’ve become more humanist in my…
Read more →Characters have some cultural background skills that make them who they are. Typically almost every character have the skills: Theology, Literature, History, and Savoir-Fair (typically at 1cp). In Real World…
Read more →Finally got my google wave account. There are only 8 invites, and I’ve already used up 4. planning to give one per group, so that within that group people can…
Read more →My reply in defendse of GURPS Mysteries. This book grants you GMing +1 regardless of the system you run. A must read for the GMs who really are obsessed about…
Read more →Another IQ thread in GURPS. Why can’t success be a measure of IQ? Quite simply, people want to be smarter so that they can have an “easier” life or be…
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