Warring States Map and how I did it with a Note 10.1
The (hypothetical) Huang-Jin Valley for the Warring States game. Sorry I have to really fudge some details lost in the last 2500 years. import the map into s note. turn…
Read more →The (hypothetical) Huang-Jin Valley for the Warring States game. Sorry I have to really fudge some details lost in the last 2500 years. import the map into s note. turn…
Read more →If you just began with the GURPS Basic Set and you want to just build a game around just that before investing in other source books, here are useful notes…
Read more →Logistics have been separated in the cost of forces in GURPS mass combat. Since MC already simplified much of the tactical elements, Logistics because its own interesting and fun game.…
Read more →Because the character sheets will be available eventually. You can find the Demo Campaign here. Thanks to +James Austin for teaching me all these macros. Don’t forget the Roll20 notes on GURPS.…
Read more →Inspired by +Peter V. Dell’Orto post GURPS Classic Vehicles 3e – Because I plan to work on some 3d galleys and simple naval combat rules for my Crusades game (which has returned…
Read more →A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for using Magic Items in B482 or M21. Hidden Lore or…
Read more →Swarms are pretty cool, and freaking scary. A bug, a small snake, or a small bird is not much of a threat, but a swarm of them is freaking scary.…
Read more →Playing around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness Aspect Mage (B67), it seems the mage can only cast…
Read more →Lets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical. Since there is no Extra-Perception Stimuli I’m actually puzzled how…
Read more →More Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character may have. First is to get Mage Man-power at the…
Read more →This is some doctrine basics (basically the Cliff notes so that you wont’ have to go through all those spells) regarding Knowledge, Protection/Warning, Communication/Empathy, Mind, Necromancy, Meta-Spells and Enchantment. The…
Read more →Ghostly Companions is an old trope, you can say Virgil in Dante’s Inferno is one of such. A very popular example is “Bob” in Dresden Files. Then there are the…
Read more →This is for my preparation for the next arc for War Beneath Heaven, a Modern Fantasy Setting set in rapidly Urbanizing African 3rd World. The really High Magery is not…
Read more →Work is really what determines how much I can blog and the quality of my writing and material. It’s really a part time thing like everyone else who has a…
Read more →NPC mages using Ritual Magic. Having these set up determines the value and accessibility of mage resources. Layer your appreciation of HR and you the formula of a complex and…
Read more →Since I’ve got so many projects at work and for personal, I will have to trim down my posts by 33%. So I’ll be posting on Tuesday and Thursday. Hopefully…
Read more →I think you can click to enlarge. This Layout is from my “ranging” in the most crowded areas in Divisoria. A little background: divisoria is where you get the best…
Read more →Haven is supposed to be based an amalgamation of 3rd worlds. Such that the cost of living defaults 20% to purely housing (no utilities), but in a wealthier country CoL…
Read more →(Happening during the Events of the Previous Game) Thomas was exhausted, his migraine got worse because he couldn’t run that day with all the fires that had to be put…
Read more →Ok I’m still studying the spells in GURPS magic, and I find myself comparing it to DnD 3.5 spells. Best way to begin Studying GURPS Magic is through the Magic Cart…
Read more →Since I’m running a Kitchensink setting, I realized I can just mine old adventures for ideas and put them under the skin of the modern fantasy I’m currently running. I…
Read more →I’ve been busy looking at the GURPS Magic System last night. There is the Basic Magic System (BM for short), which doesn’t have a name and there is Ritual Magic…
Read more →I guess TL:DR No more short arc games, just long game and experimenting and trying out new things within that game. I realized I should tell my players that I…
Read more →Sasha was going over a month’s CCTV footage of a months worth with some of Speedy’s IT and Jackie. Even with Speedy’s facial recognition plug in, its been pretty laborious.…
Read more →The Tower shook, at 100 stories it dwarfed many of the buildings around it by 40 floors. Its architecture is reminiscent of much earlier eras that was inspired by more…
Read more →Speed for me is being able to focus on drama instead of just the rolls. I want the narration and the emotion substantive with the rolls getting a little out…
Read more →I don’t know if anyone noticed this but In my character folder, that’s publicly viewable, I have a very different way of organizing my characters. I follow the Writer’s Guidelines…
Read more →There are so many new entrants to Games because of Roll20 they don’t bother to read the fine print. My GURPS Modern Fantasy Game gets people who think it is…
Read more →+Ken Kthulhu warhammer game just opened my eyes to how powerful a Gateway hobby Warhammer 40k. I thought WoW to DnD was powerful, but WH40k blew me away by the…
Read more →I was first exposed to the lives of Filipino Mariners when I worked for one of the largest seaman manpower companies of the Philippines as a 3d Artist, Magsaysay. We…
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