Tools

2016-03-12

Intensity Units and Recovery

The GURPS Effort Levels model or simply the Heart Rate Zones (I use fitibit Charge HR and a Basis 1B to know mine). Is a great use…

2016-03-09

GURPS updated Effort level March 2016

Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties. B426 Fatigue affects the Mental Faculties…

2015-09-10

Back to Basics – Occasion to Roll

The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that…

2015-07-02

GM Tools: The Pareto Principle

The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that occur with the 80:20 ratio.…

2015-06-11

Workload Rule-of-Thumb

A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb. In my studies its been…

2015-03-04

Back to Basics: Non-Binary Consequences

Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged this should muddy up the…

2014-07-21

Terrain Evolution

Experimenting some more. These are Gifs of 128×128. They average 10kb. At 256×256 they average 30kb as gif and 90kb as png. I’ll be sticking…

2014-07-14

Roll20 Optimized Combat Mapping

First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from PNG to Gif at the…