Intensity Units and Recovery
The GURPS Effort Levels model or simply the Heart Rate Zones (I use fitibit Charge HR and a Basis 1B to know mine). Is a great use for working out and for…
Read more →The GURPS Effort Levels model or simply the Heart Rate Zones (I use fitibit Charge HR and a Basis 1B to know mine). Is a great use for working out and for…
Read more →I wonder how many hours will it take me to dig up my old notes for this campaign? I love how Crusader Kings, Extra History, Crash Courses History, and many…
Read more →Let’s centralize the Rules of Fatigue and to change some In-game incentives and strategies. Rules Modifications Fatigue Levels and Penalties. B426 Fatigue affects the Mental Faculties of the character. 1/3 remaining…
Read more →Its going to take a lot of work to reference and fill this up. I want the Traits to be something that would be easy to Write on an Index…
Read more →Thinking Fast and Slow by Daniel Kahneman has been a strong influence in game design of late. Especially since I want to design the game to allow GMs and Player…
Read more →Let me try to break this 5,000 word article to something easier. Note that I’m summarizing and simplifying its still worth checking out. As Game in the Brain – I…
Read more →Don’t you just hate it if you can’t keep track of your Character’s motives, limitations, nuances, biases, etc… Can I try to fix that? You’ve heard of Death by…
Read more →Spent months now and then trying to figure out RAM compatibility. Didn’t know they were pretty much standardized. At the same time trying to find out if I can upgrade…
Read more →GURPS was my core go to material for a while and because it was too tough to digest I gave it up. The game is progressiveness on the path of…
Read more →Initial African Studies Notes So I’m using the broad strokes of Demographic and Economic Data, and will proceed to go into more and more detail. I’ve set up Google Alerts on…
Read more →The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that lead me to having more…
Read more →Hi everyone, Currently doing some basic prep work and Data and RL house keeping. So I have about 12 hours of audio to listen too. I hope I can speed…
Read more →Extra Credit has one of the best well written and presented Game Design material. One of my favourite is Tutorials 101. Now in TTRPGs, the question is: How do you…
Read more →Loose Leaf tea is gloriously strong. Not as strong as coffee gram to gram, but close enough. Hopefully I get corrected online or someone can comment some tips. 300-350php or…
Read more →The Pareto Principle is the 80:20 Rule. What it means is that there are patterns in our everyday surroundings that occur with the 80:20 ratio. These patterns can be noticed…
Read more →A continuation from the Narrative Mass Combat notes on rules of thumb. This is Workload. a useful rule of thumb. In my studies its been very usable in many things…
Read more →Pro. Responsive is 50% the score. When a phone is not responsive its pretty useless 90% of the time. Of course many things like features matter but there is so…
Read more →I realized that identifying my own opportunities is the freedom and burden I look for in a game. The freedom to look for other paths, strategies, and to ask different…
Read more →When i was playing airsoft I ended up using anthropometry more and more because that was the easiest to think about instead of recalling precise measures. In a combat where…
Read more →I have a coping mechanism where I break down the mental routes I use and try to hack and analyze them. I can somewhat modify them and get them going…
Read more →Here are tools to use non-binary consequences to further the game. If you’re worried about gamist choices is being encouraged this should muddy up the the matter nice and messy. Continued…
Read more →So I’ve been running GURPS like Fate… this would tear the hair out of any GURPS GM. But then I go back to the detail of GURPS when ever it…
Read more →Things in a game goes along faster when we deal with what is important. We do this in summaries and bullet points, and in other matters. The thing is, what…
Read more →Any Game System or GM will benefit from this Free Public Domain Book! It will highlight Tasks any Adventure (aka Operations) the PCs will engage. Note that this book has…
Read more →Some Family History – my father came from a Roast Pig and a grocery store business (Lechon is common in all spanish cultures, despite how ignorant most filipinos that there is lechon…
Read more →Experimenting some more. These are Gifs of 128×128. They average 10kb. At 256×256 they average 30kb as gif and 90kb as png. I’ll be sticking to gifs more to run…
Read more →First you have to Roll20 Best Practices Gif is the Smallest, and has some lost detail. Comparing the same file from PNG to Gif at the same px the Gif is…
Read more →Here is my non-professional work lolz. Hope you can find it useful. Some notes on the scale I use which I had to resize to fit in properly (and to…
Read more →Game Preparation in GURPS is a time consuming process, but hopefully more and more GM notes will be available online so that it will speed up everyone’s prep and people…
Read more →You can, hypothetically, do this in a Note 2 or 8. Of course with a note 2 its going to be more painful on the eyes and hands. SAVE CONSTANTLY…
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