Mneme tech Levels – Rockets in different eras.
The tech in the 1960s could have allowed for intrastellar civilization – IF – the opportunity cost was better than every other option. The world was very unequal then, and…
Read more →The tech in the 1960s could have allowed for intrastellar civilization – IF – the opportunity cost was better than every other option. The world was very unequal then, and…
Read more →Thank you for your patronage! Status Report: 2-Parsec Characters 4 out of 9 character have art and write up. Map of 2 out of 3 systems are done. Write-ups for…
Read more →My problems with making a book about equipment is for Cepheus engine is Character rigging – this is creating the animation Skeleton of a Vacc suit, power armor, and any…
Read more →When you work back my costs, you realize GITB is expensive to make – and I will break even if I sell ~500 per product only royalties. Yeah – good…
Read more →Status Report Its low because I wasn’t out peddling, going FB group to MeWe group making the product visible. I plan to do that more when I have a production…
Read more →We use flowchart drawings alot in game In the brain so I learned libreoffice writer cannot save and even breaks the layout. We originally wrote it in Google docs, then…
Read more →Had a discussion with someone who was interested in my Feedback about Product design. And one of the key things I discussed was – Benchmarking. Comparison and Differentiation. Of course…
Read more →Right now discussing with Pecier Decierdo about work on polishing the Mneme World Generator. I have to make some tweaks but I have to set that aside in the future, and…
Read more →Stakeholder updates Justin Tasks Fix the Zones and Position mechanics. Target Nov 12 Make the new mechanics reflected in the Libreoffice of Mneme World Generator. Nov 18 If I finish…
Read more →So I made a tutorial of how to upload the ubox files that will come with our Products. As well demoing Universe Sandbox, which is what I just learned to…
Read more →Collaboration So the Blender Conference discusses the new features of blender, Blender being a critical feature that is making Mneme World Generator Sell. If not for the Blender files for…
Read more →All the buyers should be getting this. This should help you edit the Careers for your Games.
Read more →so I removed the javascript dice script because it was tedious. This means if there was a problem it would be tedious to fix. I replaced it with Randbetweens…
Read more →I dont know how many of you get frustrated when you are copy-pasting text, tables, or want to make notes and changes for your campaign given the material. Game in…
Read more →I’ll try to post these more regularly. I plan to post a Stakeholders Report if we get silver. Particularly how I do my sales analysis (Pivot Table), and why we…
Read more →Frustration with some books. So My GM got to using Swords and Wizardry and I found it such a waste of time to re-encode all the Equipment for the Loadout…
Read more →Spreadsheet Under Maintenance Everything Above Row 82 is still usable. Removed all the appscript dice after Row 82. Will use Appscript to Cut and Paste the Randbetween instead. This is…
Read more →One of the Interesting things about Matt Easton Analysis is converting the Strengths (and Weaknesses) of Spears into Game mechanics. Did you encounter a Game System that was Hard to…
Read more →I’ll be raising the prices when we hit silver because the add-on is pretty huge. Every system will have the following 1) 1 map 2) 2 locations equal to renders…
Read more →the dream is GODOT to automate this fully and make it visual (would probably cost couple of thousands USD to plan and 20x as much to execute). Imagine if you…
Read more →I need to be really organized. This video of the challenges of Cyberpunk red is reminding me of the technical debt we were incurring. I guess what happened in cyberpunk…
Read more →Blender is really useful with this in the future. The trick I guess is using the internal measuring tools to plan System Jumps in 3d. A GM opening Blender and…
Read more →Typically I get the project off the ground: writing Mneme Variant Combat rules and the World Generation Book. After that Nicco does most of the content writing and art. Of course…
Read more →Link to the Career Cards (Up Today October 18) These are Flow Chart Cards for creating characters for the Combat Careers in Cepheus Engine SRD. The Objectives are: You will just…
Read more →221015 Milestones for Game in the Brain Mneme 😅😅😅 I had a hard time finding my Milestones Targets. (this is not binding. i will realize I bite off more than…
Read more →We are at 66 sales, averaging about 5.5 per month after Sept. The 3 systems are now in its first draft, we will polish it up and nicco will start…
Read more →All the profits went to buy the XP Pen 15.6 during the sale. this will make nicco’s job easier. As mentioned before everything we make goes directly into investments to make…
Read more →Uploaded a usable version of the more detailed World Generator. Created a simple video tutorial how to set up. There are a lot of Issues with the World Generator Spreadsheet…
Read more →It would take me and nicco probably 3-4 months mastering the Polygon Runway level of detail and Character rigging. We ventured into this and came up short. We will be…
Read more →I listen to Earthsea imagining it in Ghibli animations. Not just that I would like the world building in Studio Ghibli in the art. So there was a period where…
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