Game design

2017-04-06

Index Card RPG

I’ve discussed Index Cards as a key tool for RPGs before. I’ve not had the inspiration or the framework to make a fairly complete system…

2017-03-21

TRPG Books as Process Documents

*That TRPGs moving to a shorter feedbackloop with the community through using best practices in Operations Sciences would create more powerful tools and newer better…

2017-02-14

Updated GMing Techniques; Games Literacy

So I’ve updated my GMing Techniques Document and differentiated it from my TRPG playing skill document. Basically the GMTD is the skill (or the Tricks) unraveled…

2017-02-07

Skills as Barriers to Games

Skill or Mental Models as Brain apps The thing about Load Bearing Gear, Logistics, and any Mental Model is that its kinda a skill when it…

2016-11-08

How we game

Finding out how we game as objectively and precisely as possible would mean a lot of self reflection, note-taking, and feedback from your players or…

2016-06-09

Professional vs Technical

My petty breakthrough is differentiating professional and technical skills. Which is pretty much: professional is about being able to perform multiple roles within a specialty…

2016-05-31

My notes in using Zones

Zones (in Fate SRD) is a method of handling the location of a scenario or scene. Instead of working with precise details instead we work with…

2016-05-24

Leadership and Teamwork in TRPGs

The thesis of this post is that Leadership is made up of a combination of Roles that fall under what is conventionally conceived as “leadership”.…

2016-05-03

Profession Skill Scope

As work also inspires my gaming, I’ve come to see Profession more differently. Market Knowledge Market Cycles. the seasons of the business, when most of…

2016-04-14

Running GURPS more Narratively

If you want to have less rolls, or probably no rolls as a GM in GURPS here are my notes. One roll per Player Scene.…

2016-02-07

It’s all about the agency

In historical settings, where status matters more, it just highlights the adaptability and agency of the character by how they work limitations and challenges. It…

2015-12-04

Booklet Creation

Things you can only do with an Open SRD Type System: Splitting up Booklets so that its modular and can be printed as needed for…

2015-09-10

Back to Basics – Occasion to Roll

The occasion to roll is one of those ambiguous elements in TRPGs. I recently thought about some Project Management techniques in a different way that…