Update: Suit and ship mostly finished.
The ship is 50% Finished Needs to be Rigged and Shader optimized The suit as well, 50% the remaining is the rigging for animation and posing. Still needs to…
Read more →The ship is 50% Finished Needs to be Rigged and Shader optimized The suit as well, 50% the remaining is the rigging for animation and posing. Still needs to…
Read more →TLDR: Open Source makes it Cheaper for Everyone to have Technology to Improve their quality of life – for small biz and people to be so much more productive and…
Read more →Question: Should Referees require players to calculate how many and how big the Boosters do they need to Escape a 1G world? Answer: No. The Referee only needs to know the…
Read more →Yesterday I learned the Rocket Equation, instead of simply calculating burn Time and adjusting the mass for every second in s spreadsheet because the Rocket gets lighter as it burns…
Read more →Imagine a 400mm diameter missile made up of a ring 8 60mm solid x 3000mm rockets. Inside its core is a barrel for a 60mm x 500mm APDS round, HE,…
Read more →Do you remember the number of rolls you make as you leave the Star-port and Roll for Jump. The Risk of a Misjump? A game designer who wants to make…
Read more →My process is so cumbersome and slow. Here I am comparing visually the scale of a 8:1 cuboid and cylinder. They tend to the 8-7:1 ratio used for Maritime…
Read more →JUST a simple breakdown or decomposition technique in providing information. When to Roll for Information and Senses. Narratively. Does the story encounter problems if the PCs fail to sense or…
Read more →This Ship Design System is going to be Complicated, holding more Detail than the current CE ship system BUT because you will have access to the Spreadsheet and ALL the…
Read more →So a lot of my work is the inspiration for my Gaming, one of the Risk Management concepts that affect my understanding of Game Probability is Actions that Address Risk. …
Read more →Scope Creep – why did I add more Scope? because my Assumptions were violated – that I thought I can play a TL8 game with CESRD and nope I cant. This…
Read more →Determine Skills required and SHIFTS > Determine Personnel > then Determine Expenses and Compensation. PAY Cr 1000/mo per level of Skill (Cr 500/mo for Skill-0) Cr +1000/mo per Different Section…
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