I enjoy the Business (Biz) Ops part of Traveller Games
I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play with my gaming group, Role-Playing a Ship business without internal…
Read more →I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play with my gaming group, Role-Playing a Ship business without internal…
Read more →1) do not take any turn away from players, if there are costs then give penalties or costs but never take a turn away from a player. Example – No-Action…
Read more →TRPGS contributed to making me better imagine and predict what people would do. Simply because we have to think about what we are going to role-play and something believable would…
Read more →Right now If I wanted to do the analysis I would have to get all the data myself, put them into spreadsheets, and then clean it up, and possibly update…
Read more →What I want: Space Combat where there is order enough to grasp the most key Conditions. More specifically. The Conditions are Defined and Loaded with Context. Example Vectors – Moving…
Read more →There are Some problems in SPACE combat in CE I hope to address. Designing things in a way that 1-2 hours of games that can be fast, easy to visualize…
Read more →TIL Hohmann transfers and Oberth Effect. Why the Navigator is an Important Job (it is not in the Mechanics of Old Traveller and Cepheus) – and Ideas how to make…
Read more →Playing around with Hex tube ships for easy manufacture and maintenance. A little gravity is better than none. I would imagine this would be the most “basic” ship. The hex…
Read more →Here is my own take on Cepheus Engine SRD character Creation (linked to Draw.io). I’ll probably go through multiple iterations. Here’s access to the file so you can customize or improve…
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