“What is an RPG?” Exercise
Explaining “What is an RPG?” in the shortest and most efficient way speaks a lot about who the gamer is and where he is coming from. It also changes from…
Read more →Explaining “What is an RPG?” in the shortest and most efficient way speaks a lot about who the gamer is and where he is coming from. It also changes from…
Read more →I got a strong urge to make a player hand out based on GURPS Lite 4e. What I did was I inserted a ton of my home brew rules and…
Read more →This is an oversimplification or bottom line to what each Philosophy discipline does. Philosophy Skills Default: IQ-6. This is the organization of bodies of knowledge in ancient times. Natural: the…
Read more →Its not the killing and Not the treasure that give people experience. Someone doesn’t just transform incrementally by every creature or person they kill in a few minutes of combat.…
Read more →Your Alternate Description – Steve Jackson Games Forums: I wish I can find more people into Gaming Kaizen or Philosophy. I know many others are out there are taking what…
Read more →When I do allow magic, only allow the subtle communications, empathy, and mind spells (GURPS). Basically spells that do not affect economics, politics, and technology so adversely and can be…
Read more →Old school Role-playing is asking a lot of questions and critical thinking. Its not really the “game systems” but the attitude to challenges and learning. Game Definitions and Real-World Definitions.…
Read more →Helpful information about “Tactical Shooting: A New World: A Private War On Narcoterrorism – Steve Jackson Games Forums by Icelander”. The stats are pretty realistically detailed it would apply to…
Read more →Are skills Objectively or Relatively Assessed. The real world works on a mix of both relative and objective standards. We notice relative Standards in passing rates, grading curves, and supply…
Read more →“When the facts change, I change my mind. What do you do, sir?” – John Maynard Keynes As a Science nut, I am for evolving and better game systems and…
Read more →The thread of How to Handle Wealth became an economics discussion. What I like about the SJgames forums is how world views and personal philosophies are very transparent and apply…
Read more →I was lurking in the Sjgames forums when I cam by this interesting question. How do you handle wealth increase. In economic behavior, a windfall is typically saved. In high…
Read more →Converting all options and aspects of a Character aspects into cards? Its been done way before, but I’m thinking of breaking down the game system I’m designing into printable cards…
Read more →Assumptions on Shields. If two fighters are equal, and they have 50% chance of hitting each other in a given amount of time. This is assuming this is due to…
Read more →No Combat in the Game. My players expected some, but I’m happy they were not let down when I got carried away with the role-playing. They gave me an ok…
Read more →Made some homebrew tweaked OSRIC pregens that Fit CCG Sleeves. I plan to cut the printoutsand place them with my old L5R serving as stiff backing. I’m not going to…
Read more →In this thread, Dan Howard dispels the gaming Myth about the flexibility of armor (apart from mail). In gaming “Light armors”like leather and Cloth is imagined as the thickness and…
Read more →I was researching on shields, and find it quite unusual that something people actively use to cover up more than half their body target area only grants 5% improvement in…
Read more →What If I played DnD on the surface but all the mechanics used was something else. Players select Scale, Shield, and a broad sword. The “fantasy” stats would be AC5,…
Read more →I was at my bi-monthly Freethinkers meeting and its no surprise to find some of the members being the last generation of Old-school gamers in the group. In fact bringing…
Read more →I can’t help being a wet blanket. I would like to think that I’ve have trained myself not to be surprised by learning to look for problems and all the…
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