Management and Role-playing
How interchangeable management skills are with GMing surprises and doesn’t surprise me. If you boil management and GMing down to its essential elements, they are both a methods of making…
Read more →How interchangeable management skills are with GMing surprises and doesn’t surprise me. If you boil management and GMing down to its essential elements, they are both a methods of making…
Read more →Its only recently, from my understanding of economics am I able to make a better informed homebrew system for basic civic building. This Creation of Civic Entities, is useful for…
Read more →The Art of Critical Decision Making is another gem from The Teaching Company that is really useful in gaming. I know gaming is fun, and its supposed to stay fun,…
Read more →GURPS mass combat is a bit hard to take all in. at once There is a limitation of examples because of the word count limit. So what I did is:…
Read more →Feudalism is very tricky and difficult to reflect in RPG system. It is not as much “ranks” of status but more about oaths of duty. A powerful lord may have…
Read more →I began to learn more about them as part of RPG 2 years ago. I admit it was because of a nerd argument that got me to read up as…
Read more →The Teaching Company’s Medieval World lecture, conducted by Dorsey Armstrong is a great way to get into medieval history if your too busy. It has, like many TTC DVDs, a…
Read more →The Art of war is pretty useful for any war campaign. The anecdotes attached to the document give the GM many ideas of how to describe a situation. Sun Tzu’s…
Read more →This is another random roll table. This is for socio-economic background. This is supposed to be used in tandem with the previous random disadvantage table (Personality background table). Socio-Economic BackgroundNot…
Read more →Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human disadvantages. Each of the 7 aspects are rolled up, to…
Read more →These templates were made to reflect basic proficiency with regards to the hours of training that would into their contemporary real-world counterparts. I plan to emphasize on specialized intelligence, because…
Read more →Its been 2 weeks since my Random Village generator v0.1, which in hindsight needs a lot of improvement. I’ve been reading all the books again and trying to find out…
Read more →A question in the Forums got me thinking to why I like the complexity. It boils down to 2 things: telescopic flexibility and escalation. Has anyone here, that mainly plays…
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