Month: April 2021
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I enjoy the Business (Biz) Ops part of Traveller Games
I’d like to share: I know a few people enjoy the Biz Ops of a Traveller game. When I play…
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Game design elements i like correcting – pointless rolls, lost player turns, penalizing cooperation, robbing success from players
1) do not take any turn away from players, if there are costs then give penalties or costs but never…
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Imagining a Smarter person than me: A Virtualized Model in my head
TRPGS contributed to making me better imagine and predict what people would do. Simply because we have to think about…
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How I expect AI to work – Data handling and Visualization. Intellect and Agent Programs in Cepheus Engine.
Right now If I wanted to do the analysis I would have to get all the data myself, put them…
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Space Combat – System Scale and Space Combat Scale
What I want: Space Combat where there is order enough to grasp the most key Conditions. More specifically. The Conditions…
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Learning So Much – Modeling 10dton Fighters for Cepheus Engine SRD RAW
There are Some problems in SPACE combat in CE I hope to address. Designing things in a way that 1-2…
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Today I learned some Basic Orbital Mechanics
TIL Hohmann transfers and Oberth Effect. Why the Navigator is an Important Job (it is not in the Mechanics of…
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Fabrics to Expand Modules for Spin Grav – Cepheus Engine Traveller SRD
Playing around with Hex tube ships for easy manufacture and maintenance. A little gravity is better than none. I would…
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Character Creation Flow Chart for Cepheus Engine Traveller SRD 1 page
Here is my own take on Cepheus Engine SRD character Creation (linked to Draw.io). I’ll probably go through multiple iterations. Here’s…