Category: Uncategorized
-
IMTU: Costs of Ship Operations for ISW 2170CE
Correction and Update 4-26-2012: i forgot to add a zero in my calculations… I did the cost of operations of…
-
The Real Cost of Living for Poorer Countries
Cost of Living in poorer countries are lower, but there are significant trade offs. First consider what makes up Productivity:…
-
Converging UT and ISW – Computers and Programs
This is how to integrate GURPS InterStellar Wars so that it won’t conflict with Ultra Tech, beginning with computers. Computers…
-
Technology and Economics; World building
GDP per Capita is a great way to measure Technology over time. The economic metric of GDP/C allows one to…
-
GURPS Traveller – Back on the Wagon
I got to fixing my Ship Building Spread sheet. I’ve added a bunch more steps. I’ve probably spend 7 hours…
-
Manpower costs are a pain to the bottomline
Manpower costs are a pain to the bottomline I was doing the numbers how much it cost to operate a…
-
What If Radical Future Era Societies Grew Rapidly? reasons to go the surface
People live longer, they can have more than one family in their life time. They are more productive and technology…
-
The Int Stat; reflecting on Learning theories
Finished the chapters in my learning course regarding Motivation for Learning and Intelligence and Learning. I’m happy about what I…
-
How Ancient Era Professions are Organized? World Builder Tools notes.
Ancient Era is my open standard term to what would be Low Tech Eras in GURPS. I admit its not…
-
Are we more educated today?
In GURPS IQ is kept static per era, the only thing affecting IQ per Era is TL disadvantage and advantage.…
-
Got a little carried away; saving for an open system
I was supposed to make a follow up on my second to the last post. What i did was breaking…
-
GURPS: where is the conversation skill?
GURPS: where is the conversation skill? I bought social engineering a couple of months ago, and I've read through it…
-
GURPS: Low-Tech Background Packages
These Background packages are meant to give color to the character templates in pyramids adventurous occupations men-at-arms. This also allows…
-
Answers to some comments; Insight about Art services in the Phils.
HoldFast said… Nice work! Do you think that putting these on a Creative Commons license might get your work noticed and…
-
Early TL9 now; Multi-Tasking
A Personal Hack, If I could I would. I’m sure someone else figured it out by now, and is actually…
-
Sharing my Art; Making it Creative Commons
I used to be an artist before I went into IT. I was a starving artist for about 2 years…
-
Common Good Market Research for the Gaming Industry
James Desborough had a post about kickstarting a TTRPG Market research. I think its a great Idea, but its one…
-
Learning Theories and TTRPGs
I’m studying up on studying and here are learning techniques inherent in Table-Top Roleplaying. While i was going through this…
-
Elaborative learning at work… i mean games.
Ive mentioned before that found a very modular and culturally flexible system of determining how fictional organizations and communities exist,…
-
Naming Projects; Default and Generic Settings
So I’m naming my projects. The Millennium of the fall – this is a Radical Hard Sci-Fi setting of human civilization…
-
Planning is Hard; Multi-Tasking is the way to go; Prospective PGA
Planning is Hard in the sense its takes a lot of time but all you have is a list of…
-
Reply to Comments: Future Tech, Education and Economics
Thanks John, Monopolies and Business Interests run contrary to consumer interests (one wants to minimize competition, the other wants as…
-
What my writing about Future Tech and Economic Patterns for my upcomming game has made me realize
What will happen if we take advantage of automated educational tools, learning coaches and peer studying? There is this really…
-
Purchases
Renewed my JTAS Subscription for Php854 for another 2 years and got myself GURPS Classic: Orc Slayer for what would…
-
[GURPS Spaceships and Spreadsheets] Game Preparation
The game is set in the default Inter-stellar Wars period of 2170. Unlike Classic Traveller this will be Radical Hard…
-
[GURPS] Defining Computer Operation Skill
Disclaimer: this is my current understanding of computers, and may change as I learn more or as our use of…
-
My Ideas about the Future of Gaming
disclaimer: I’m not an expert, and I’m clearly biased to a particular direction. recent influences: Ryan Dancey’s article in RPGnet, …
-
[Traveller and Ultra Tech] A science post about appreciating computing power of the human brain
Disclaimer: i’m not a computer scientist, i’m drawing from my experience with 3d graphics and rendering graphics and guessing. The…
-
Mass Combat and State-Craft Campaign; Organization
A new friend, Cal of http://www.robotmessiah.com/ is prepping for his TL2 Mass Combat and State-Craft game. I’ve been always working towards bringing…
-
[GURPS traveller] HT is Redundancy and Fail-safe
Im brain storming for a game and would like your input (crowd sourcing). I have an idea to make HT,…