Category: Tools
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Leverage – Make a Will Save
Leverage is magic of an acolyte of game theory. It may not look so magical when one looks at it…
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Framing in Games
In psychology of video games, Jaime related how framing works out in WoW and in business. I discussed Framing in…
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Sacred Oaths
The humble Serf, as well as Husbands and Wives, to entrepreneurial Peasant and Yeomen, to loyal Retainers and Vassals, the…
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War Campaign musing
I’ve joined Arm Chair Generals forums to work through some of my campaign problems. One of them, I’m stuck on…
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GURPS Mass Combat – Fief Manpower tables
Manpower is produced by a warlord’s fief or province. They don’t have a cost to raise because these are duties…
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GURPS Mass Combat Cards
GURPS Mass Combat is a tool so that you can run a fun and exciting War Campaign. I’ve trying to…
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Management and Role-playing II; Problems with Pure Evil Races
Continuing The use of the Art Critical Thinking in RPGs. 1. Making High-Stakes Decisions – This is the introduction to…
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Civilization Building GURPS homebrew
Its only recently, from my understanding of economics am I able to make a better informed homebrew system for basic…
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GURPS Mass Combat Made Easier and What is the Entity of a State?
GURPS mass combat is a bit hard to take all in. at once There is a limitation of examples because…
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Sun Tzu: Desperate Ground
The Art of war is pretty useful for any war campaign. The anecdotes attached to the document give the GM…
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Random Disadvantage Installment II
This is another random roll table. This is for socio-economic background. This is supposed to be used in tandem with…
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Random Disadvantages installments
Here are some random disadvantages to be rolled up. This is founded on my basic 7 GURPS defined common human…
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GM tools: Planning what Random tables need
Its been 2 weeks since my Random Village generator v0.1, which in hindsight needs a lot of improvement. I’ve been…
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Telescopic Flexibility and Escalation
A question in the Forums got me thinking to why I like the complexity. It boils down to 2 things:…
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Pay Offs and XP.
Arbitrary Pay-offs points is what the Scott P. Stevens uses in the Game-theory lessons I purchased. In the lessons they…
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AutoRealm, learning notes
You can get autorealm here. Its not that hard to find, you can just google it. Ubuntu/Linux. You can use…
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Map Making Endevor
Campaign Cartographer vs AUTORealms. I’ve checked out campaign cartographer in youtube and compared it to my experience with AUTORealm. CC3…
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GURPS Wealth and Status v1
This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an…
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Random Village Generation v0.1
Random Village Generation v0.1 A quick random village generator. It is intended to be used with Medieval Demographics Made easy.…
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Falkovia with Medieval Demographics Made Easy
An interesting look at Ravenloft’s falkovia with Medieval Demographics Made easy. Population: 60,000.Note that if you look at the population…
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Accounting Ratios and Characters.
In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters…
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Accounting Ratios and Characters.
I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same…
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How to Bribe, a real world skill games can teach
Its really just meant for games, but in some countries corruption is a way of life. GM’s usually quickly factor…
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GM think Tank with Google Wave
Playing around Google Wave the ideas that first get to me is how It can be used to improve my…
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Your Own Hell , Ravenloft your Setting.
Looking at my old Ravenloft books and how much I’ve learned about history over the years, my definition of Tragedy…
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Background Skills for more Realistic Games.
Characters have some cultural background skills that make them who they are. Typically almost every character have the skills: Theology,…
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Inspired by Google Wave
Finally got my google wave account. There are only 8 invites, and I’ve already used up 4. planning to give…
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+1 Bonus to GMing
My reply in defendse of GURPS Mysteries. This book grants you GMing +1 regardless of the system you run. A…
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Another discussion between IQ in games vs the Real World
Another IQ thread in GURPS. Why can’t success be a measure of IQ? Quite simply, people want to be smarter…
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Screw the E-reader war, Get a Tablet PC for your Tech Savy GM
Some Useful Update, I’ve been spending a few days researching E-readers and getting their Specs down for work research. While…