Category: Play Guide
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GURPS Magic Notes 13: Using Magic Items
A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for…
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Mistaken Game, an Opportunity
There are so many new entrants to Games because of Roll20 they don’t bother to read the fine print. My…
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Burden of problem solving
One of the things that take time is asking permission. It was in Happy Jacks where I heard of a…
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GURPS Gladiator Arena Session 3, but my 2nd
Report of +Vaclav Tofl The games were a “tribute” to a great general and a re-enactment of the war. Parmenion by +Martin…
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My process dealing with young talent
I’ve talked to some artists and writers regarding work for my game system. I used to be in their shoes,…
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IMTU: Updating the Ops Cost per Ship.
Just an update of ship expenses, all commercial shipping found in ISW. Note that these are the costs per Dton, there is…
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Brokers Do Speculative Trade; Spacers Move Freight
I’ve divorced speculative trade and shipping. It kinda defeates the Terran Free Traders wording but it makes sounder business sense.…