Category: open rpg system
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What will be Creative Commons, what will be this new Deauthorizing OGL 1.2
https://www.dndbeyond.com/attachments/39j2li89/OGL1.2_DraftForDiscussionPurpose.pdf Lets check the SRD Not Included: Page 1-55 Races to Classes. CC 56-104 Beyond 1st Level to Spellcasting Not…
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Impact of Migrating from OGL 1.0a to Creative Commons
While Ryan Dancey says Hasbro Cannot Deauthorize OGL reviewing the analysis of The Rules Lawyer I don’t that is true. And that’s…
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Open Gaming – part time is Awesome
Hypothesis: rejection and preference are about opportunities. If the opportunity is monopolized then its rejection. So someone with the right…
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Traveller SRD to Philippines 2021
the equivalent of – livelihoods that are not “Careers” if I convert Traveller SRD character Gen to Modern 2021 Philippines.…
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Quick Combat Update June 24 2020
This is system I just want to make because I want to apply the concepts I like from various systems…
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Narrative Mass Combat: Part 1 – Groupings and Leadership
3 part post about Narrative Mass Combat. This helps in running Mass Combat since it gives some basic principles to…
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[Open RPG notes] Narrative Fact , Yes-And, and Yes-But
Basically some definitions. I broke down Player Agency into some conceptual units – Fact, Yes-And, Yes-but, Gambit/Gamble. It is in…
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The Disadvantages are the story
This is applicable to any game system. TL:DR merits of sitting back and letting Players make the material. Begin by…
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History as a Campaign Setting
I always liked history as a campaign setting, practically it saved me money and memory. One big advantage was it…
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System Design Ideals, some guiding principles
Small Sized Character Sheet I want all the key information to fit in half the letter size character sheet. I…
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Open RPG system Update
Going into a little more Detail. Entity Creation this is pretty much a set of rules for creating Economic Entities…
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Open RPG update,
Wow, there are a lot of mechanics to cover. I also pegged it down until gunpowder becomes common use in…
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Some Rules for Open RPG: System Effect of Difficulty and Modifiers
Here are some rules notes: Technical Rules regarding Penalties and Modifiers. Since ORPGS is a Target Number based system, there…
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Cards as an Organization Mnemonic
Using Cards The cards are meant to concentrate and prepare details that are relevant. In a Top Heavy game like…
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Character Descriptors part 1 (hopefully a series to come)
this is RPGs, and it was always bothering me how perception and notcing things work. Various systems have various takes,…
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Some Notes on Crisis Game
Crisis games are what I call games where things get really really bad but its not the end of the…