Category: magic
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GURPS Magic Notes 26: 2016 Update
So I’m listening to Kenneth Hite’s GURPS Cabal using @Voice. I bought the book few months ago and only now had…
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GURPS Magic Notes: Low Tech Long Distance Comm
This is basically looking at the Long Distance Communication Options found in GURPS Magic. Avian Messengers Animal Spells create the…
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GURPS Magic Notes 02: Basic Set Spells and Options Strategy Guide
Lets see what what best practices can we come up with just the options in the Basic Set. The idea…
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GURPS Magic Notes 11: Changing the Spell Skill Threshold
With an Open ended spell skill level, GURPS Spells should not be bench marked against skills. When skills have so…
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GURPS Magic Notes 13: Using Magic Items
A review of magic Items and some notes about how it affects a setting. Rules in Review The rules for…
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GURPS Magic Notes 15: Earth Spells
I was surprised by the applications of Earth Magic. What I love about it is that its really just the…
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War Beneath Haven S02 E11 – the Mountain, end of Season 02
Season 1: 8 episodes May 17 to November Season 2: 11 episodes Feb to April 26 Summary The party began…
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GURPS Magic Notes 15: Ritual Magic Basics and High Magery Game
Ritual Magic Basics Ritual Magic under B242 and GURPS Magic p.200. Basically instead of every spell a skill, you have…
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GURPS Magic Notes 03: Basic Set System Mechanics Review
Bringing down the information barriers, and helping you get to play a mage or allow supernatural elements in the game.…
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GURPS Magic Notes 17: Spirits
Spirits are useful tools used by mages. The basic Spirit trait you see below can be slapped on a lot…
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GURPS Magic Notes 18: Zombies
โThe Far East Triad lets everyone know they are into human trafficking, but what they really specialize in is what…
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GURPS Magic Notes 10: Energy Reserve and Extra Fatigue; Modular Abilities and Magery
Edit: I just got Powers Energy Reserve is in GURPS Powers p.119. Its basically build in from Fatigue Points. I…
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GURPS Magic Notes: Alter Visage, Body and Voice
Because Alter Visage, Body and Voice have a duration of 1 hour, a Body Specialist Adept with a Body Control-27…
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GURPS Magic Notes 21: Swarm Familiar
Swarms are pretty cool, and freaking scary. A bug, a small snake, or a small bird is not much of…
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GURPS Magic Notes 20: Darkness Aspect and Shadow Path Mage
Playing around with Darkness Aspect Mage and Shadow Magic. Again lets begin with some basics. Reading the definition of Darkness…
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GURPS Magic Notes 08: Doctrine 03 – Information Gathering
Lets have a quick review of some key concepts. Let’s Review Magery (B66) is a Binary Answer: Magical or Non-Magical.…
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GURPS Magic Notes 07: Doctrine 02 – Basic Magical Defense is to Know a Mage
More Extensive Countermeasures and their Costs. These packages are useful for GMs to detail how extensive the protections a Character…
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GURPS Magic Notes 22: Demonic Ally
I’ll leave it up to you what are demons in your setting. Summoning such a demon costs only 11FP of…
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GURPS Magic Notes 06: Doctrine Part 01 – Most commonly used magic
This is some doctrine basics (basically the Cliff notes so that you wont’ have to go through all those spells)…
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GURPS Magic Notes 23: Ghostly Companions
Ghostly Companions is an old trope, you can say Virgil in Dante’s Inferno is one of such. A very popular…
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GURPS Magic Notes 14: Familiar Templates
This is for my preparation for the next arc for War Beneath Heaven, a Modern Fantasy Setting set in rapidly…
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GURPS Magic Notes 24: Side Effects that Affects Time Stream
I want side-effects that can make the story interesting. One such side-effect is changing the character a tiny bit in…
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GURPS Magic notes 25: Magic Item in Haven
Now that I’ve read it pretty thoroughly I learned I made a lot of mistakes in the interpretation. It really…
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GURPS Magic Notes 09: Sample Mages for the Setting.
NPC mages using Ritual Magic. Having these set up determines the value and accessibility of mage resources. Layer your appreciation…
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War Beneath Heaven, S02E03 Aftermath part I
News Report May 30 A massive fire has rocked the Warf area, in one Fortalez Labs, a subsidiary company of…
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GURPS Magic Notes 05: Enchantment, Meta Spells, basic Magic Economics
What to learn First I’ve talked about Enchantment being on of the First Set of spells to learn, please add…
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GURPS Magic Notes 04: Enchantment
Ok I’m still studying the spells in GURPS magic, and I find myself comparing it to DnD 3.5 spells. Best…
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GURPS Magic Notes 01 on System Mechanics
I’ve been busy looking at the GURPS Magic System last night. There is the Basic Magic System (BM for short),…
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Supernatural Tansparency
I’m running a Kitchen Sink Setting and magic and psionics are usually very hard to balance. One thing that makes…
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DnD Magic With a real Cost
Looking at economics of energy, Magic in any setting throws away laws of physics for the sake of metaphysical and…