Category: homebrew rules
-
Learning Children of a Dead Earth Orbital Mechanics and Phasing.
Children of a Dead Earth was about 1usd because of the steam Summer sale. So I got it. Unlike Kerbal,…
-
GURPS Making Initiative Check Based
Initiative is a score that player rolls for his character where his margin of success and failure determines his order…
-
GURPS Traveller Character Gen Side Project
Here is my Statement-Sized Google Doc regarding GURPS 4E Traveller Interstellar Wars Character Gen. Basically its all my homebrew rules…
-
Just getting a lot of ideas down
Recalibrating Classes and Some Rules I was wondering about re-calibrating classes in 3.5. Breaking some tradition, and making more sense.…
-
Back to working on GURPS MIddle Ages LITE
Looking at what there is left, I think it will be another 20 more hours to finish it. I need…
-
from 2010, Axial Age Setting and D20 based system.
I was really inspired to play or run a game set in the Axial Age. So I made a fantasy setting…
-
Finished D20 SRD homebrew Prep
It just need some polish, but it is practically finished. I was able to construct some characters and test out…
-
Ally or Contact – complexities of relationships
I was wondering about if one had only limited character currency what one should spend on, and I found allies…
-
Updated my D20SRD Homebrew Rules
D20 SRD has no power creep, accessible, easily define-able You can find it here. Combat is Lethal with Con being…
-
Ally followers black boxing
Other than the characters personal wealth, he spends points on allies, which are his followers. Allies that are followers provide…
-
Another way to deal with GURPS Dmg
Average All Damage. This is great with fire-arms. Just apply the 3.5 per d6. Do the same for melee weapons,…
-
Scratching that Pedantic Urge: Economy Sizes
I just got to get this itch: Starting Wealth is determined largely by the size of the Economy. Imperial Rome,…
-
Social Advantages requirements
Some advantages have a cost to maintain. Contacts and networks are something I am terrible at maintaining, my best bet…
-
Organized some text: GURPS Lite setting specific
I tried to reconstruct my GURPS lite that was specific to Low Tech. I’ve hit a milestone where I finished…
-
Cards as an Organization Mnemonic
Using Cards The cards are meant to concentrate and prepare details that are relevant. In a Top Heavy game like…
-
Reflections on GMing after Simulations; Random Generating Flaws and Perks
There are a lot of ideas that come to me from converting my airsoft experience into GMing. One thing that…
-
DnD Magic With a real Cost
Looking at economics of energy, Magic in any setting throws away laws of physics for the sake of metaphysical and…